- cross-posted to:
- games@lemmy.world
- cross-posted to:
- games@lemmy.world
why is there drm and anti cheating on a single player game
Jup, I just never buy games with Denuvo these days.
Under Windows, the 5 machine activations per 24 hours limit they impose wasn’t something I ever hit, but under Linux it’s kind of easy because, as the article states, switching Proton versions counts as a machine activation to Denuvo.
Ah, Microsoft. Just when I thought you understood how to properly release a game with South of Midnight and TES: Oblivion Remastered: Steam Deck verified, no Denuvo or other intrusive DRM (doesn’t mean the games are DRM free), available on multiple storefronts. Along comes Doom and they just couldn’t resist Denuvo. Idiots.
Along comes Doom and they just couldn’t resist Denuvo.
The important question is whether we, players, could resist Denuvo. Most of us fail in even more obvious shit-showeling.
Doom 2016 launched with a 44k player peak on Steam, Doom Eternal with a 100k peak and Doom: The Dark Ages only got a 30k peak.
Either most people play on Game Pass, think the game is too expensive, don’t have raytracing compatible hardware or don’t like Denuvo.
Whatever it is, the game doesn’t seem to be doing so great.
Eternal had Denuvo, but it was removed a year ago, so it probably doesn’t have to do anything with the lower numbers on Steam.
My guess is mainly price and RT.
Under Windows, the 5 machine activations per 24 hours limit they impose wasn’t something I ever hit, but under Linux it’s kind of easy because, as the article states, switching Proton versions counts as a machine activation to Denuvo.
That limit isn’t mandatory with Denuvo and Doom apparently doesn’t have it. On Steam some games mention a limit on the store page, like Atomfall, Atomic Heart or a few Assassin’s Creed games.
The Dark Ages EULA does mention something like Denuvo “may” limit installations, but then never says anything else.
Universal release rule: the program is considered released only after it is DRM-free.