• VeganCheesecake@lemmy.blahaj.zone
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    10 minutes ago

    Earlier this year, I got a game I liked on steam. Pretty much 3d Rimworld. After playing for 20 hours over a few weeks, I sporadically started getting errors about me having “no hardware activations” left for the game, and how I should wait 24 hours. I have never installed it on any other machine.

    It is so very silly that a pirated copy would be the more seamless experience.

  • kameecoding@lemmy.world
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    4 minutes ago

    All this drm nonsense ever does is punishes the paying customers and maybe delays cracked version by a few days, but fucking pencil pushers still put it into everything.

  • burgerpocalyse@lemmy.world
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    53 minutes ago

    you aren’t buying doom because it has denuvo. im not buying doom because i am boycotting microsoft products. we are probably a little similar

  • MummysLittleBloodSlut@lemmy.blahaj.zone
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    1 hour ago

    Denuvo identifies a user opening a game with multiple versions of Proton as multiple machines. It thinks that’s piracy and locks the user out of the game

  • alehel@lemmy.zip
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    4 hours ago

    I never buy/install games with Denuvo. Guess it will be a while before I’m playing this.

  • zecg@lemmy.world
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    5 hours ago

    While it has Denuvo it can get fucked, they’ll remove it in a few years, I’m a very patient gamer with a family group that has 1.5k games in library.

  • vga@sopuli.xyz
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    5 hours ago

    I’m more and more convinced that Doom 2016 was the peak. Eternal had that one song that kicked ass but that was mostly it.

  • flop_leash_973@lemmy.world
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    7 hours ago

    Yet more evidence that the smartest thing you can do if the game comes from a AAA studio is hold off on buying it for 6-12 months.

  • barnaclebutt@lemmy.world
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    8 hours ago

    That probably explains all of the crashes reported by windows users too. ID Software what happened? You were supposed to be the chosen one.

  • yesman@lemmy.world
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    11 hours ago

    Just another reason to wait long after release to buy a game. Denuvo charges games companies to administer the DRM infrastructure and most developers will strip it out of their games after it’s been out for a while.

    Buying games on launch is one of the most anti-customer experiences you can get. And that’s saying something in our wonderful capitalist economy

    • piefood@feddit.online
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      6 hours ago

      Patient gamers represent! The older I get, the less I care about FOMO. The less I care about FOMO, the happier I am. It’s a beautiful cycle.

      /me goes back to playing snes games on an emulator

    • TheFeatureCreature@lemmy.ca
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      11 hours ago

      Buying a game post-launch:

      • Better prices; often on sale.
      • Fixed and patched up.
      • Extra content often included.
      • DRM often removed.

      No brainer, imo.

    • thermal_shock@lemmy.world
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      11 hours ago

      Pirating single player games is unfortunately the way to go, considering you BUY a single player game and STILL get fucked on it.

      • shiroininja@lemmy.world
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        58 minutes ago

        Pirating is getting so hard for me that it’s becoming not an option. Comcast has started blocking vpn nodes for me, but only of I am torrenting. And if I turn off the vpn, DMCA notices out the ass. I’m kinda stuck.

      • CybranM@feddit.nu
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        11 hours ago

        Disagree, like yesman (lol) said it’s best to wait. I’m not that worried about playing games day one but I still want to sort the Devs, after they’ve patched out the bugs and removed DRM preferably

        • ThrowawayOnLemmy@lemmy.world
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          11 hours ago

          If only buying games actually supported devs anymore. Devs seem to get fired for any reason nowadays.

          Bad game? Fired. Good game? Also fired. Popular game that people loved? Believe it or not, also fired. Develop a game only for the company to change direction and the game gets cancelled? Absolutely fired.

          You’d think these publishers would value talent as much as their intellectual property but they seem to not care anymore for either.

          • pycorax@lemmy.world
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            10 hours ago

            Plenty of singleplayer games are from indies, those more or less support the developer.

        • thermal_shock@lemmy.world
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          10 hours ago

          I’m not either, I get them on sale later, just pointing out why would they screw over a paying customer with DRM bullshit.

    • Sabin10@lemmy.world
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      9 hours ago

      They also typically go on really good sales right around the time denuvo gets removed.

  • Jax@sh.itjust.works
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    9 hours ago

    Gonna be honest, if Dark Ages represents the future of Doom: Doom died with Eternal. I’ve played probably 75% of the game and it’s enough to turn me off of every future title.

      • dumblederp@aussie.zone
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        14 minutes ago

        Ultimate Doom which was doom2 with harder levels was great fun as well, but yeah, doom2.exe was peak.

    • bassomitron@lemmy.world
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      7 hours ago

      Hard disagree. Doom Eternal was a rhythm game disguised as an FPS and I hated it. It’s crazy to me how widely acclaimed it was even over Doom 2016, which I thought was amazing. I’m glad they shifted back towards a more grounded FPS style that doesn’t force you to juggle your entire weapon arsenal nonstop the entire game.

      • Regrettable_incident@lemmy.world
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        6 hours ago

        I really enjoyed 2016, couldn’t get into Eternal though. I’m definitely going to hold off on this new one until it’s been out longer and goes on sale, unless it gets standing ovations. Then, if I don’t like it I haven’t lost much.

      • Luffy@lemmy.ml
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        5 hours ago

        Could you elaborate on the „rythm game“ part?

        I get that eternal was way more saturated and faster, but Rythm?

        • bassomitron@lemmy.world
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          24 minutes ago

          Have someone that’s even just moderately good at Eternal and then watch their keyboard strokes. It’s a combo-centric game, where you’re constantly juggling weapons and jumping to and fro, and eventually it slides into a “flow.” It’s not literally a rhythm game, but it actually kind of is once you hit that flow. I don’t know how to explain it beyond that; but, it’s not a hot take in the least, as even huge fans of it have agreed with the sentiment.

      • Jax@sh.itjust.works
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        5 hours ago

        A rhythm game?

        Who did you get that from? Doom Eternal is in no way a rhythm game, weapon swapping was no different from 2016 to DE. The only enemy that ‘requires’ it is the marauder and god forbid you need to switch between two weapons.

        No, better to strip everything that made Doom good - down to the fucking double jump. Bad joke.

        • Vanilla_PuddinFudge@infosec.pub
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          2 hours ago

          You’re so wrong it’s almost like the version you played came from another reality.

          Guns and ammo all loop back on eachother forcing you to use everything you have to keep shooting. You can’t stick to one gun for more than a few shots lmao. Either you’re larping and you didn’t get past muraurder and you’re just spitting a youtuber take.

    • nuko147@lemm.ee
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      5 hours ago

      I believe it depends on the player’s personal playstyle. I’ve played Doom 3, Doom 2016, and Doom Eternal. Doom 3 is for fans of horror-focused FPS games, Doom 2016 offers action at a normal pace, and Doom Eternal feels like a high-speed dance.

      I’ll try Dark Ages next year, but I think if they had added even more mechanics than the Eternal had, the game might be more like an RPG than an FPS.

      • Jax@sh.itjust.works
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        5 hours ago

        Dark ages is a dumbed down version of doom 2016. That is the best way I can describe it.

        And, I’m sorry - but doom 3 was just bad.

        • nuko147@lemm.ee
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          4 hours ago

          Doom 3 was not bad, it was a good game. But it was not Doom, only had the name.

      • Jax@sh.itjust.works
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        5 hours ago

        Every single encounter is braindead. There are like 8 true demons. There are 3-4 weapons (the others are worthless), and literally never a reason to use any of them but the impaler and the BFC (which is functionally completely different than the BFG).

        I have not used my brain for any of the encounters. I throw my shield to deal with checks notes 80% of the encounter, spamming parry and impaler headshots to simply annihilate every boss or even remotely threatening enemy.

        The game is fucking boring.

        Edit: this isn’t even discussing the fact that it seems like every encounter is dEfEaT eNeMiEs To BrEaK sHiElD. Very dumbed down sequel to 2016.

        • Something Burger 🍔@jlai.lu
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          4 hours ago

          I’m replaying 2016 right now and it’s the same. There are a handful of enemies, the minor demons are so weak they might as well all be the same. I never use the pistol or Gauss gun. Most weapons are functionally identical, I only switch when I’m out of ammo. When I run low on health, I do a glory kill. Rinse and repeat.

          Eternal has much more variety in its combat, and being more frantic makes it more satisfying to chain kills.

  • missingno@fedia.io
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    11 hours ago

    This is why native support still matters. Anything not supported can pull the rug out from under you at any time.