• @priapus@sh.itjust.works
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      4 months ago

      they’ve written a custom GPU framework to achieve the performance the level of performance they have. it’s currently only compatible with macos, but is being ported to other operating systems.

      • @SorteKaninA
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        64 months ago

        Why in the world wouldn’t you just use Vulkan? Then it would still be portable to other platforms with probably still good performance, no?

          • @SorteKaninA
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            34 months ago

            If their framework is using Vulkan, why is it not compatible with anything but MacOS? Isn’t the point of Vulkan that it’s cross platform?

            • @priapus@sh.itjust.works
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              24 months ago

              It’s not fundamentally incompatible, they just haven’t written the code to make it compatible yet. GPU frameworks need a lot of OS specific code, so it will take some time for them to make it run perfectly on Linux.

          • davawen
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            14 months ago

            This is wrong. Their framework uses metal, which is an apple only graphics API.

            • @priapus@sh.itjust.works
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              14 months ago

              My bad, I was referring to the new Linux implementation which is using Vulkan, which was not clear. The MacOS implementation only supports Metal, as MacOS does not support Vulkan natively. I assume the Vulkan implementation will also be what is used for the Windows build.