• 11 Posts
  • 7 Comments
Joined 2 years ago
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Cake day: August 13th, 2023

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  • After playing around with her a bit, I really don’t like how slow MV is (you’re talking to a Zephyr player, there is a certain way I need to play this game, and it starts but does not end at +90% parkour speed), so I think Storm at least lets you spread vuln further and faster than waiting for the cast to blanket enemies in nice warm glass.

    How does she scale off cast speed in general? I notice the sweep variant of Lash is a full body cast, although I’m not sure if it’s subject to parkour cancels. I don’t think I’m going to click with this frame if I can’t remedy how much she needs to stop moving.




  • The chicken bones bae herself. Or the not stonks frame. What? She’s the glass frame? Sure I guess!

    I want to get into Gara but she just doesn’t seem to have helminth slots, so she’s kind of confusing for Circuit. Mass Vitrify is kind of cool but scales poorly, so you’re locked into Spectrorage, and possibly also Siphon/Eruption too. I do appreciate how much CC she brings to the table, and honestly Spectrorage is kind of cracked.

    Theoretically, Mending Splinters gives her extraordinary DR, since the health regen opens her up to exploit the RageThinking loop for a whole lot of DR. You know, on top of 90% from Splinter Storm. If you like that kind of build.

    I think Gara has a lot of room for experimentation due to how powerful and interesting her augments are. But this is also a curse because she only has so many augment slots, and wants to go in so many directions at once. I still have not cracked the code!