There are currently 3 cursed peely pix that give you a bonus +1 pix chips per week, per mission. Although there was a brief window where you could farm pix chips since they were bugged and uncapped per week, lol.
I’m thinking, on particularly bad weeks, one way of ensuring you get the full 18 pix chips for the week would be:
- First, do a free run of regular TA, but allocate all three cursed peely pix. “Free run” = don’t set any personal modifiers, bring your best loadout for the mission set.
- Once you have your bonus +3 chips for the week, set beneficial peely pix and do a max score run of ETA.
I can’t test this plan this week since I already did my run. Would anyone be able to test this for me?
Of course, on easy weeks, there’s nothing stopping you from just doing a max score run straight off, while also allocating all three cursed chips.
Doesn’t seem like the +1 pix chips need to be used on your first mission of the week, I just unlocked a new one after completing mine and ran a regular TA afterwards and ended up getting the +1 for having that sticker selected for that mission.
Weird, last week I didn’t get extra pix chips when I did my second run for the week to help friends catch up. I had my cursed peely pix in the same order as my first run that week.
I’ll try doing a run with them reordered, but maybe the lockout is per cursed peely pix?
From my testing it seems like it needs to be a stage that hasn’t had a cursed peely pix used on it before (not sure if the peely pix also has to be different).
I completed TA with curse stickers on stage 1 and 2, and something else on stage 3. The next run I used my unused curse sticker on stage 1 and was not given a peely pix on completion. Finally I moved that sticker onto stage 3 and reran everything and finally got the last bonus peely pix after completing that last mission.
Awesome, thanks for testing this! Next week I’ll try some TA runs where I move a specific sticker up through successive missions. (Like, AXX then XAX where A is a cursed sticker.)