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Joined 1 year ago
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Cake day: June 20th, 2023

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  • I would almost ignore the profanity aspect, because that’s one of the easiest to learn about and laugh at together, and lean into the fact that some cultures don’t engage with sarcasm the same way as others. Or that some cultures (and sub-cultures) make heavy use of mockery and teasing in ways that are confusing to others.

    There are many circumstances where it can be difficult to tell the difference between a joke and a jab in a cross-culture conversation. And that’s not even getting into language and slang barriers.


  • Putting that entirely on the reader is unfair. The author of a comment or post has some level of responsibility to manage their side of the communication as well.

    There’s a reason that, as a species, one of the first things we invented after digital communications was emoticons and eventually shorthand terms to convey emotions (lol, lmao, wtf).

    Body language, audible tone, syllable emphasis, or the rest of the damn near endless list of minor things we use to communicate, we needed to make sure we could avoid being accidentally combative by default.



  • Steam, as well as numerous other marketplaces, have already proven the piracy boogeyman was nonsense.

    The overwhelming majority of customers are happy to pay for games as long as it’s not a giant pain in the ass to do so. The people that pirate games either:

    1. Lack the money to buy the game in the first place in their budget
    2. Were motivated by the act of piracy itself

    Neither were actually going to pay for the game in the first place. And with the significant increase in both risk and awareness regarding information security, people that were “on the fence” for one of the above reasons have a high probability of deciding not to pirate just to play it safe.