I only have this Mod Manager Pastebin. The list was used in 1.3 so idk if it still works in 1.4
I’ve uplodaded the original save including the modlist a few years ago: link But I have no idea if it will work at all in 1.4
I can’t seem to find a problem. Image does load on multiple devices and instances. Maybe this one is on your end?
Thank you! Over a hundred mods is still a lot! I usually have modlists around 300-400mods, or at least I try to keep it under 500. Some are just around the 150 mods mark. It really depends on what kind of setting I want to achieve.
They sell some Yayo and Flake on the side, but their main operation is smokeleaf.
Sadly I only have a Mod Manager XML for this save. But if you are looking for something in particular that you found in this image, I might be able to find the corresponding mod.
Didn’t run into any major issues with EdB in over 3k hours of playtime yet. I know that it was flagged by a few people, but for me it always worked great. Character Editor is amazing, too! I use it in most of my games. But some people might not like it, because it is a bit like a cheat, that’s why I didn’t include it in the list :)
Since I usually use a lot of mods, RimPy (which is only partly a mod) is a must for me. Improves stability and startup time.
Other mods I can’t live without:
You’ve set up your killbox quite early. Seems to be a pretty safe start! Good luck :)
Thank you! If you like to make your bases more detailed, you can check out this steam collection: Rimmersion
It’s a collaboration project of three rimworlders I met on reddit and me. There’s a lot of deco and immersion stuff in there.
You can queue up pawn command by holding shift.
You can change the order of your colonists in the bar on top by right clicking and holding it.
You can keep prisoners from eating your fine meals by creating a new food restriction for your colonists. Now just remove everything you don’t want prisoners to eat from the standard food list.
Double clicking an item will select all similar items on your screen.
You can dismiss notifications by right clicking on them.
When I worked on this base, they were props only. But there are a some promising projects which are working on functioning cars. I’ve tried a few mods that have moving vehicles, but they are not that great.
You lost me at mother in law :D
Btw are you TheVillageGuy from Rimworldporn? We met a few times already! Nice to find you here, too!
Yes, I use Dubs Bad Hygiene
You found the murder weapon! But sadly the raccoon is just an innocent bystander. Any idea who the real murderer might be and where the corpse is hidden?
Thank you! There are some mods that might be handy if you want to have a real motel experience:
Nice generalization on how teleprompters work.
I’ve worked the speed on one and had to input text into others. And there being phonetic text was a rare occurrence and only for technical terms or very uncommon words. And 100% sure „pantries“ would not be one of them.
Maybe there are systems that do this (which I think is highly unlikely, as it would make it harder for someone reading common words displayed as phonetic in sentences), but I wouldn’t go as far as saying: „Teleprompters are also phonetic.“ Btw what’s your source on this?
My guess would be that, as while we are reading text fast, we don’t actually read all letters or their proper order in a word, but our brain just quickly scans the letters and context and outputs what it makes out to be the right word in this situation, this was just a misinterpretation. The other option could be that somebody made a spelling error and „panties“ was actually displayed on the prompter.