I see the /s , but I remember hosting 16 people lobbies with 5 Mbps.
Its not about bandwidth, but more throughput. Yes, some overhead will cause bandwidth issues, but most of it is THROUGHPUT (ping/ latency).
True, I remember doom running practically smooth on IPX and IPv4.
I guess it could also depend on the game implementation. Sandbox games end up using a little bit more sending shared world data, but even then as long as you’re not loading a million objects at once, you’ll probably be fine.
Yeah on like… 2-4 devices total lol.
What if I want to play MariokartDS online with 8 of my friends on the same connection?
My WEP router advertises 11 Mbps WiFi, I want to use the whole thing.
^/s
I see the /s , but I remember hosting 16 people lobbies with 5 Mbps. Its not about bandwidth, but more throughput. Yes, some overhead will cause bandwidth issues, but most of it is THROUGHPUT (ping/ latency).
True, I remember doom running practically smooth on IPX and IPv4.
I guess it could also depend on the game implementation. Sandbox games end up using a little bit more sending shared world data, but even then as long as you’re not loading a million objects at once, you’ll probably be fine.