“So then it’s onboarding people, teaching them how to play D&D, which is really complex”

  • FireTower@lemmy.world
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    1 year ago

    As a person w/ out d&d experience, who was broadly aware of the game (ie. know classes but not the difference between actions & bonus actions), I didn’t have a terrible time onboarding. I started as a paladin and found that most of what I could do was pretty apparent and my friends who probably knew less than me seemed to catch on just as fast.

    Some things like throwing potions wasn’t as obvious but I could see some choice paralysis from being a spellcaster.

    • Kit Sorens@lemmy.dbzer0.com
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      1 year ago

      For me, all my trouble comes from my party members. I understand my character and his limitations, but managing classes that I don’t fully understand has led to me greying out spells due to armor restrictions or causing my party to accidentally split because the wizard, weighed down by cloth, a book, and a cane, can’t jump as high as my fully-kitted out fighter with ringmail and a greatsword and now is alone in combat against some CR3 monster.

      • BigWumbo@lemmy.world
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        1 year ago

        Just in case you don’t know, jump distance is determined entirely by the strength stat

    • JJROKCZ@lemmy.world
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      1 year ago

      You played one of the simpler classes to be fair, paladins just hit things and hit things harder with smite.

      High level wizards are when it can complicated, or you can forego all the complication and just spam fireball as the hammer to every nail

      • FireTower@lemmy.world
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        1 year ago

        Tbf paladin does still have a number of spell that I’ve used like compel duel, command and the healing spells. Plus I ended up taking 2 lvls in druid to get more spells and slots. Thorn whip is pretty good on a paladin.

  • dezmd@lemmy.world
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    1 year ago

    I learned to play D&D Advanced Ed, TMNT the rpg, Shadowrun 1st edition, GURPS, and others, when I was 10-11 years old.

    It’s not particularly complex, you just have to be interested enough to read and take the time to learn the ruleset.

  • Phanatik@kbin.social
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    1 year ago

    Honestly after a while I stopped caring and just enjoyed that I could do three actions per round as a Monk. Does it matter that Gale can’t throw this grenade? Nope. Can he take this healing pot? He sure can! I don’t care for minmaxing and optimising my playstyle, I prefer to wing it and see how it goes. If an NPC dies in the process, RNGesus has spoken.

    • _stranger_@lemmy.world
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      1 year ago

      I have a friend absolutely murder hoboing his way through this game and even his pure blood and chaos playthrough is a blast. I love this game.

  • Onii-Chan@kbin.social
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    1 year ago

    I know this will be a very controversial comment, but I actually can’t stand the combat (extremely unfamiliar with the genre as a whole, and I’ve also never been a fan of turn-based systems), but love the game to death. As a result, I’m using a trainer to essentially trivialize combat encounters, because my BG3 addiction stems from the characters, their stories, the incredible world and the exploration it offers, the side quests, the lore, the insane detail in every corner of the map. I also work 80 hour weeks and want to spend the little time I get with the game doing what I love most, which is exploration and delving into my characters’ stories.

    I’ve just gotten through Moonrise Towers (and have done all I can find to do in each area so far, although I already know I’ll be doing multiple playthroughs), and it’s one of the most immersive and enjoyable gaming experiences I’ve ever had, despite the fact I’m quite literally cheating my way through combat encounters. I’m basically playing it as a very interactive ‘choose your own adventure’ novel, with weapon and armor pickups being cosmetic-only in nature, and the focus of my playthrough being on exploring the world and delving into its inhabitants’ backstories and the mysteries they hold.

      • Onii-Chan@kbin.social
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        1 year ago

        I guess I’m still expecting the reddit response to this kind of thing. I got torn to shreds over there for saying this, despite it being a game I’m playing solo.

    • Valdair@kbin.social
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      1 year ago

      I don’t disagree with your stance, but I am curious why you decided on a trainer instead of picking the easier difficulty. Did you try it and still find it too much? I have read about the differences between modes but haven’t actually tried anything other than normal, and even though I’m extremely familiar with PF 1e and D&D 5e I’ve struggled with lots of encounters.

      • Onii-Chan@kbin.social
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        1 year ago

        I initially started on easy, but just found it far too complex of a system to get my head around, and when my work hours can see me going days between play sessions, any knowledge I do pick up often isn’t retained. I also just don’t enjoy turn based combat at all, so when I enter combat, I just throw on god mode and infinite turns to get it over and return to the story or quest more quickly (I’ll often alter things depending on what’s happening in the game at the time though. For example, I did the Gauntlet of Shar with Shadowheart on her own, as it felt like something she needed to tackle solo, even if I wasn’t in any genuine danger.)

        I guess tl;dr - even easy was a bit too much for me to take in given my work schedule, as well as the combat taking a lot of time away from the aspects of the game I love, namely exploration and stories.

      • Ulu-Mulu-no-die@lemm.ee
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        1 year ago

        Not the one you’re asking but I feel the same as them.

        I am playing on the easiest setting with no mods because it’s my first playthrough, I can finish the combat sessions without struggling but I don’t like the combat mechanics at all, this system is just not for me.

        Next playthrough I’ll use mods and if there’s something that can make combat finish as fast as possible so I don’t have to deal with it too much, I’ll definitely use it.

      • vrighter@discuss.tchncs.de
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        1 year ago

        a separate program that allows one to “cheat” (not a bad thing, as long as it’s not done in multiplayer) by scanning and modifying the game’s memory.

        for example, it could figure out where your hitpoints are stored and constantly overwrite that value with your full hit points

        • BlueMagma@sh.itjust.works
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          1 year ago

          I see, very nice, I guess it’s called a trainer as it’s main use is to help train on a game without constantly reloading. Have fun then :-)

          We are also at the tower, this game is great indeed.

          • sharkfinsoup@lemmy.ml
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            1 year ago

            My dude, stop complaining about how other people have fun. They’re hurting literally no one

      • Onii-Chan@kbin.social
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        1 year ago

        Thank you :)

        The story is fantastic so far, and I haven’t enjoyed a game this much since Bloodborne.

    • sharkfinsoup@lemmy.ml
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      1 year ago

      What about the combat is so unbearable for you? Is it too complex or too long per encounter? I’ve played a lot of CRPGs so to me the combat is very intuitive and one of my favorite parts of the game.

      • Onii-Chan@kbin.social
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        1 year ago

        I think it mainly comes down to the length per encounter, on top of the turn based system and mechanics I’m very unfamiliar with. I have pretty severe ADHD too, so it’s kinda a perfect storm of combat mechanics I’ve never been a fan of. I prefer real time, “learn the patterns” style combat ala Dark Souls or Sekiro. If I was younger and had more time to play, I’d likely have pushed through and learned the way BG3 plays on a fundamental level, but the reality is, I have 3-5 hours to play once or twice a week, and I just don’t want to sacrifice time in a combat system I don’t find enjoyable when I could be out adventuring and meeting new characters.

        • FontMasterFlex@lemmy.world
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          1 year ago

          Your comment makes no sense. You claim to have ADHD, but prefer to beat your head against the wall repeatedly learning patterns in a FromSoft game? To each their own, but oof.

          • Onii-Chan@kbin.social
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            1 year ago

            Brains are weird things yo. I’d go as far as to say that Soulsbornekiro Ring combat is my absolute favorite kind of gameplay out there. I also love Kaizo Mario ROMhacks. Something about difficult, but faster-paced action games just do it for me. It’s the ‘waiting my turn and strategizing for when I get to go again’ part that my ADHD isn’t a fan of - too much waiting and watching, not enough stimulation.

            I was a real little shit during grade school lmao

            • FontMasterFlex@lemmy.world
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              1 year ago

              You say all this, but then you’re basically just waiting around reading the rest of the time in BG3 if you’re not fighting. IDK, as long as you’re having fun my guy.

              • Onii-Chan@kbin.social
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                1 year ago

                Good stories do it for me as well. BG3 isn’t my usual kind of game, but it’s got me hooked. I learned long ago not to try and make sense of my ADHD - if I like something, I just go with it, even if that thing happens to be some weird outlier.

      • Pyr_Pressure@lemmy.ca
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        1 year ago

        I’m a different commentor but wanted to reply with my biggest complaint about the combat is that I can’t skip the enemy turns and fast forward through them. It gets real tedious when you get into the encounters with like 20+ enemies. Otherwise I enjoy the combat. Do wish opportunity strikes against me would trigger a warning and ability to cancel my movement though since I often miss the red arrow or I misclick 1mm too far.

        • stopthatgirl7@kbin.socialOP
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          1 year ago

          I fricking haaaaaaate when you’re fighting what feels like twenty-eleven enemies with more spawning in, and you just have to sit there and wait while the AI slowly decides what to do for each and every one of them.

        • sharkfinsoup@lemmy.ml
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          1 year ago

          I personally love the big encounters with 20+ enemies but I do agree that it can really drag out combat and be unfun just waiting 10 minutes to do something again. I would love to see an option, similar to that in civ 6, where you can skip movement and attack animations to really speed up combat.

          • jantin@lemmy.world
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            1 year ago

            Huh I expected such thing will be handled with group initiative already at beta stage. Owlcat ran into the same problem with Rogue Trader and after feedback from alpha that large groups of goons resolve turns way too slow bundled them in the initiative track. It’s a very common tabletop rpg solution to the issue and I’m surprised Larian didn’t implement it.

    • Ulu-Mulu-no-die@lemm.ee
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      1 year ago

      You’re not alone, I can’t stand the combat either, not a fan of turn-based combat in RPGs and DnD rules seem needlessly complicated for a videogame, but I absolutely love everything else about BG3, there are so many possibilities I want to explore.

      I’m doing my first playthrough on the easiest setting without mods but from the next I’ll use mods and if there’s something that can reduce combat to a minimum I’ll definitely use it. What trainer are you using?

    • wokehobbit@lemmy.world
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      1 year ago

      Then fucking play something else. This game is for fans you stupid small dicked cunt

  • Omega_Jimes@lemmy.ca
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    1 year ago

    40 hours later of couch co-op with my inexperienced partner who chose Wizard for some reason, and their character is finally useful in battle near the end of act 2.

    I try not to control them, I just say what I’m doing and planning so they don’t launch my team off a cliff. Occasionally I’ll say “Yes, counterspell cloudkill please.” but I’m mostly hands off. When asked for advice I give it, I’m not a monster, I just think if we’re playing together we should both get to play.

    I haven’t played any DnD since 3rd, and my partner loves these role playing shows like Critical Role or whatever. My biggest takeaway I’ve had from our sessions is that those shows most not have any mechanics whatsoever.

    • terny@lemmy.ml
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      1 year ago

      Those shows have people that play the game a lot (critical role played for years before going live), they don’t teach mechanics to their viewers.

    • StarshipLazy@lemmy.world
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      1 year ago

      The shows follow the rules and utilize all mechanics, but you need the context. As someone familiar with 3.5, Critical Role got me 95% to playing the 5th edition without touching the books.

      Can’t say the same would apply to someone new to pen-and-paper RPGs.

  • Bazimon@lemm.ee
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    1 year ago

    DnD is stupidly complicated and hopefully this is a call out to WotC to realise that their system isn’t the gold standard because of its rules, but moreso out of happenstance.

    • Fushuan [he/him]@lemm.ee
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      1 year ago

      It’s funny you say this when 5E is considered the “simplified” version, and 6E (One DnD) is suspected to be more complex. Pathfinder 1e(basically dnd 3.5E) is way, way more complex and even pathfinder 2e, which is much more simpler than 1e, is more complex than 5e.

      In any case, as TTRPGs go, current DND is quite simple. However, it seems that some people who enjoy RPGs just want a simpler experience I guess.

      • hangonasecond@lemmy.world
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        1 year ago

        Yeah it’s insane to me seeing this take around with this release. There are definitely intentionally rules light, heavy narrative systems that are less crunchy but DnD is not really very complicated.

      • Asifall@lemmy.world
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        1 year ago

        Eh, there are different kinds of simplicity. My big problem with 5E is that it puts so much at GM discretion without any strong guidance than it feels like a completely different system between one GM and the next. This does in fact make character creation (and to a lesser extent gameplay) needlessly complicated because what constitutes an optimal (or even reasonable) character depends heavily on which rules the GM is going to choose to use.

        • Ultraviolet@lemmy.world
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          1 year ago

          Stealth is a great example. If you compare the rules involving stealth in Pathfinder 2e and D&D 5e, on the surface, it looks like 5e stealth is simpler to handle. PF2e has a chapter on it, 5e just tells you to roll stealth against passive perception. But the problem is that’s not a complete ruleset, so the DM needs to fill in the gaps, and every DM is going to have their own version of the stealth rules cobbled together from dozens of ad hoc rulings which ultimately ends up being more complicated than if the rulebook just laid it all out to begin with.

          • Lesrid@lemm.ee
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            1 year ago

            And it’s no surprise the stealth classes in BG3 end up outshining all others in damage potential.

            • Fushuan [he/him]@lemm.ee
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              1 year ago

              Uuuhhhh… Nah. Multiclass monsters and bug abusers are the top dps. Usually some fighter thief ranger or Taberna brawler barb+ fighter thief or monk fighter thief… You see a pattern here? The more attacks you can do (action surge + extra bonus action) the better.

    • terny@lemmy.ml
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      1 year ago

      Dnd 5e has many legacy concepts that exist the way they do just because thats how older versions worked.

    • Cethin@lemmy.zip
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      The system I basically started TTRPGs with was Pathfinder. It’s rediculously more complex, but it’s complex for a reason. The rules are created I’m a way that there are almost no limits to what actions you can take that are covered. D&D has a lot of options, but some of it just has to be left the the DM.

      Then we have BG3, which removed even more options, though for good reason. Creating a video game that can account for anything the player can do is hard, though some things are just missing and I’m not sure why. For example, no grappling (by the player). My guess would be that may be for animation reason (having to account for non-humanoid grappling) but I feel like they could have done something to make it work.

    • Shanedino@lemmy.world
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      1 year ago

      I quite honestly don’t understand the opinion of DnD being complicated at least from what I’ve played everything runs smooth. It being inside of a video game makes things even clearer with UI.

      • AngryCommieKender@lemmy.world
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        1 year ago

        When you’re playing with paper and dice, things go off the rails real quick. The players can pretty well do whatever they get into their heads to do. One party that I remember decided to start digging a tunnel in the middle of a dungeon. I still don’t really know where that idea came from.

      • jantin@lemmy.world
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        1 year ago

        I don’t disagrer, but UI in BG3 is way overdone relative to the system’s complexity. Solasta did it better.

    • sheogorath@lemmy.world
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      1 year ago

      BG3’s 5e DnD is very simple compared to Pathfinder. I finished both of the Pathfinder CRPGs before playing BG3 and was shocked at how easy it is to make a good build compared to the Pathfinder games. Throw in [BG3 Spoilers] >!an angry ex god helping you!< you’ll have a lot of room to experiment with your builds.

    • wokehobbit@lemmy.world
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      1 year ago

      WotC is fucked as is. There are a lot of systems being created right now that is going to take those child raiding pieces of shit out.

  • I only ever found the magic classes complicated when I was new. The limited spells per day and number of cast rules, what you had access to as what, memorizing, etc… All a lot of work compared to other games I was used to just having a mana pool.

    • Neato@kbin.social
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      1 year ago

      Yeah. It’s a holdover that doesn’t work great. Vancian casting is pretty weird. It’s impressive how easy bg3 makes learning the casting.

      • Eccitaze@yiffit.net
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        1 year ago

        5e (and BG3 in turn) even simplified Vancian casting compared to previous versions. Used to be that you had slots that you prepared a specific spell for. If you had four slots and needed to cast Magic Missile three times, but you used two of those slots to prepare Grease and Fog Cloud, you were out of luck.

      • Fushuan [he/him]@lemm.ee
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        It’s a holdover that doesn’t work great.

        It… Does. I enjoy having spell levels and slots way more than something like mana. In any system with mana I almost always use either the most dmg/mana efficient spell or the big one, etc. Having spells be divided in levels and action/bonus action makes for a much more interesting combat.

        For example, I much preferred the way DS1&2 does spellcasting compared to DS3 and elden ring. You have a limited amount of casts and the system forces you to either have a varied spellcasting repertoire or to find your way to get several of the same spell to ge more uses. Mana is… mana. Boring.

        • spader312@lemmy.world
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          1 year ago

          Tangent to that is ability cool downs like Divinity original sin 2. It’s the same as you said with mana, if you have to wait certain amount of turns to reuse your abilities combat revolves around min maxing your ability cool downs. Using long cool downs first in order to be able to use them again on the same fight. Buffs need to be recast every fight instead of after a long rest. Combat ends up being the same for every fight since you’re using the same abilities in the same order to maximize the cool downs

  • FontMasterFlex@lemmy.world
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    1 year ago

    I play on explorer, but really am confused why they don’t allow multiclassing on that difficulty setting.

    • Shush@reddthat.com
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      1 year ago

      I would assume that it helps casual players by removing confusing options ans reducing choice paralysis. There’s already a lot to choose and think about with one class - multi classing makes it even more complex and scary.

      • FontMasterFlex@lemmy.world
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        1 year ago

        I’m a casual in that I play games not to prove anything to anyone, but to escape to another world for a couple hours. It makes no sense that it’s not even an OPTION.

        • Shush@reddthat.com
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          That’s fair, but I think they refer to the more casual people who want to play a game without having to think so much, and that was a step in that direction. Obviously, it does not fit into your needs.

          I wouldn’t be surprised if there’s a mod that allows multiclassing even in Explorer.

    • Lesrid@lemm.ee
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      1 year ago

      Especially since you can bump up the difficulty just for your level up and then drop it back down once you’ve got your level in the other class.

  • TransplantedSconie@lemm.ee
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    1 year ago

    I just turned it down to the lowest difficulty setting until I learned how the system works. By level 7 I’m holding my own in balanced setting and enjoying the hell out of this game. It’s all I play now lol

  • CaptFeather@lemm.ee
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    1 year ago

    Coming from Pathfinder, I find 5e really simple and scoffed at the title but if you’ve never played before it’s a great point

  • Anonymousllama@lemmy.world
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    1 year ago

    There’s a fair bit of onboarding and constant learning if people are coming into D&D or similar games. I felt the same with pathfinder trying to understand spell metamagic (caster levels, DCs etc)

  • Crow@lemmy.world
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    That’s odd because I’ve always struggled to grasp the entire rules of D&D in a whole for playing any sessions. But BG3 has managed to present all these elements in such an intuitive way I now feel like I finally have a great grasp of all the rules. I’ve even found I have to start playing on tactician difficulty and whilst dressing my party in funny outfits and ignoring armour buffs, or I’m starting to find the combat too easy once you start to get creative.

    • terny@lemmy.ml
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      1 year ago

      Might not be the game for you. Part of the appeal of dnd for me is not being to get everything because of the dice. Not every door can be unlocked, not every social interaction will succeed. Even combat, I have to flee with half the party dead and then revive them later because a critical spell didn’t succeed or a concentration save wasn’t made.