All (action)games I know of don’t have real and proper surface collision detection, except some physics games. Just an example: If my Char hits something or someone the weapon goes straight through without any physical reaction, it just counts the damage I’ve done. Are there any games out there, in which physics are calculated correctly and taken into visual account?!

  • deadcade@lemmy.deadca.de
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    27 days ago

    This is not standard for a ton of reasons, just look at TABG. Boneworks/BONELAB are two more games that behave somewhat similar, but they’re both VR titles.

    • agamemnonymous@sh.itjust.works
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      27 days ago

      Bonelab was barely even a game, it was basically a demo for the Marrow engine. I still enjoyed it, but 100% the core focus was to demonstrate the capabilities of their physics engine.