All (action)games I know of don’t have real and proper surface collision detection, except some physics games. Just an example: If my Char hits something or someone the weapon goes straight through without any physical reaction, it just counts the damage I’ve done. Are there any games out there, in which physics are calculated correctly and taken into visual account?!

  • agamemnonymous@sh.itjust.works
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    27 days ago

    Bonelab was barely even a game, it was basically a demo for the Marrow engine. I still enjoyed it, but 100% the core focus was to demonstrate the capabilities of their physics engine.