On the flip side, I don’t understand why people like playing video games that just tell a story and pretty much spoon feed every victory to the player. It feels hollow and incredibly boring.
You know there’s a middle ground, right? There exist games that manage to balance difficulty in a way that gives players a consistent challenge that they’re just able to overcome. The best games have these things called “difficulty settings” that let you customize that challenge so that you can decide how hard you want it to be
I will agree with that sentiment somewhat. I don’t play games on easy either, that’s boring. I don’t mind dying a few times to a boss. It’s the soul crushing difficulty of Souls games I don’t enjoy. 17 deaths in, and i still have barely cracked half health of some bosses. Not my cup of tea.
On the flip side, I don’t understand why people like playing video games that just tell a story and pretty much spoon feed every victory to the player. It feels hollow and incredibly boring.
Do you feel that way about movies? Because what you’re essentially describing there is an interactive movie. Maybe they’re selling it as a game, but that’s because there’s no market for a product that calls itself an interactive movie.
Did I say I dislike people who like those things, or something? I just said I don’t understand it. You have a choice of an active or a passive medium; why would you insist on turning the active medium into a passive one instead of just sticking to the passive medium in the first place?
Must’ve struck a nerve here because dude who says “I don’t understand hard games” gets people explaining why people would like a hard game; but I say I don’t understand extremely easy games and everyone treats it like a gotcha moment.
There was a company that actually put out two “games” which they came right out at front and called interactive movies. They were called Quantum Gate and The Vortex.
The first one was, in my opinion, really good. There was no game at all. It was basically a choose-your-own-adventure where you walked around and encountered people and there were short video clip interactions with them in a first person perspective. With the second one, they tried to do too much and it was nowhere near as good, but the concept was sound and I wish it was more common.
It’s me, the target audience for “walking simulators.” Sometimes I just like experiencing stories that stick with me, be it as a movie, book or game. On the other hand, I can’t stand games that try to have a story but it’s just not a good story (or only good by video game standards).
On the flip side, I don’t understand why people like playing video games that just tell a story and pretty much spoon feed every victory to the player. It feels hollow and incredibly boring.
like movies?
You know there’s a middle ground, right? There exist games that manage to balance difficulty in a way that gives players a consistent challenge that they’re just able to overcome. The best games have these things called “difficulty settings” that let you customize that challenge so that you can decide how hard you want it to be
Cool… But why are you acting like I said every video game is either too hard or too easy?
I will agree with that sentiment somewhat. I don’t play games on easy either, that’s boring. I don’t mind dying a few times to a boss. It’s the soul crushing difficulty of Souls games I don’t enjoy. 17 deaths in, and i still have barely cracked half health of some bosses. Not my cup of tea.
Do you feel that way about movies? Because what you’re essentially describing there is an interactive movie. Maybe they’re selling it as a game, but that’s because there’s no market for a product that calls itself an interactive movie.
I don’t expect a movie to have gameplay. I don’t expect a video game to be a movie.
If I want to watch a movie, I watch a movie. When I want to play a game, I want to actually play something. Not just sit back and watch.
Well I guess it’s too bad for you that other people have other tastes and those tastes are also catered to. 🤷
Did I say I dislike people who like those things, or something? I just said I don’t understand it. You have a choice of an active or a passive medium; why would you insist on turning the active medium into a passive one instead of just sticking to the passive medium in the first place?
Must’ve struck a nerve here because dude who says “I don’t understand hard games” gets people explaining why people would like a hard game; but I say I don’t understand extremely easy games and everyone treats it like a gotcha moment.
This is my viewpoint as well.
From immediate memory I feel Mass Effect, and Ratchet and Clank, fit this category.
Both are still very fun despite the fact.
There was a company that actually put out two “games” which they came right out at front and called interactive movies. They were called Quantum Gate and The Vortex.
The first one was, in my opinion, really good. There was no game at all. It was basically a choose-your-own-adventure where you walked around and encountered people and there were short video clip interactions with them in a first person perspective. With the second one, they tried to do too much and it was nowhere near as good, but the concept was sound and I wish it was more common.
It’s me, the target audience for “walking simulators.” Sometimes I just like experiencing stories that stick with me, be it as a movie, book or game. On the other hand, I can’t stand games that try to have a story but it’s just not a good story (or only good by video game standards).
I like games because of freedom to do things and make choices.