I like having an enemy that actually denies an area until you have higher-level weapons or are willing to be creative. Every other enemy is trivial to avoid and mostly kill.
You know what, speaking as a parent, a crying
baby may actually give me a similar ptsd response to encountering a spider. And thus hijack my brain into no longer recognizing it as a spider.
My one complaint is that there isn’t really anything that punishes you.
No need to eat, drink or sleep, no weight capacity, etc. there’s absolutely nothing pressing you to do anything
Ran out of resources? Leave the game running In the background while you watch Netflix for a few hours or take a nap and then come back to all of your storage bins overflowing.
It’s not a survival sim. Dear god if I had to do actual busywork like manage fatigue or hunger bars, in order to get to the fun part of building stuff.
There’s some combat involved in exploring, but at its core, the game is a management sim. It’s a giant spreadsheet dressed up as an FPS.
Balancing the numbers of the production lines, is the point. Can a factory still run if you don’t do that? Sure, but very inefficiently. If you’re running out of stuff faster than you can use it to build stuff, your factory isn’t big or efficient enough.
If you have time to kill before your factory produces what’s needed for the next milestone, you have time to increase capacity or load balance inputs and outputs.
If you’re leaving the game to run to achieve your goals instead of doing that while your existing machinery works through the milestones, the game probably isn’t for you. Doubly so if you need something to “press you to do things” because constructing automated factories while doing the math to maintain efficiency is somehow not its own reward for you.
The shading is shit though, objectively. None of the items on the counter has a shadow and there’s no ambient occlusion either so they look like they’ve been badly pasted in as images. The textures are also crap, look at the bolt at the top, it right in the corner, and the bolts that are partly below the counter. There are just more issues the longer you look at it, it looks like a game some kid made in a week from lazy asset-flipping.
that’s a bit harsh given that this entire room is essentially an easter egg! In normal play, there would be no particular reason for anybody to come in here, other than to briefly explore it at the start of the game.
I’m not familiar with this game but the colors and shading are very pleasing to the eye.
It’s a very pleasing game. Except for the >!spiders!< But you can turn those off.
YOU CAN TURN THE FUCKING STINGERS OFF?!?!
They turn into 2d pictures of cats and its stylized like a feature in your helmet. Cat sounds aswell.
Somehow this is so much worse for me.
I love this game but i always use a mod to disable them completely, i cannot stomach anything else.
Spiders in Skyrim never gave me this problem. Grounded is unplayable.
You can actually turn them off now, built-in!
It’s mostly I hate how much the big ones murder me haha.
I like having an enemy that actually denies an area until you have higher-level weapons or are willing to be creative. Every other enemy is trivial to avoid and mostly kill.
Oh for sure, but I need mercer spheres dangit!
Iirc they have a similar setting, where the spiders turn into derpy looking spheres.
They used to replace the spiders with babies.
You know what, speaking as a parent, a crying baby may actually give me a similar ptsd response to encountering a spider. And thus hijack my brain into no longer recognizing it as a spider.
I like the kitty cat spiders because the little meows are nice and audible so you can always tell if they are near.
Everywhere I go, I hear kitties. This is acceptable.
Here’s what it looks like. https://youtu.be/jcAbYczBgsU
The fact that they use torties for the mid tier high jumping assholes is so on point… I love my torties but holy hell do they have attitude to spare
Lol haven’t seen those yet
Browse the community, perhaps. It’s a neat game.
I’m running a dedicated server for it, check out the relevant post if anyone is interested in joining.
My one complaint is that there isn’t really anything that punishes you.
No need to eat, drink or sleep, no weight capacity, etc. there’s absolutely nothing pressing you to do anything
Ran out of resources? Leave the game running In the background while you watch Netflix for a few hours or take a nap and then come back to all of your storage bins overflowing.
It’s not a survival sim. Dear god if I had to do actual busywork like manage fatigue or hunger bars, in order to get to the fun part of building stuff.
There’s some combat involved in exploring, but at its core, the game is a management sim. It’s a giant spreadsheet dressed up as an FPS.
Balancing the numbers of the production lines, is the point. Can a factory still run if you don’t do that? Sure, but very inefficiently. If you’re running out of stuff faster than you can use it to build stuff, your factory isn’t big or efficient enough.
If you have time to kill before your factory produces what’s needed for the next milestone, you have time to increase capacity or load balance inputs and outputs.
If you’re leaving the game to run to achieve your goals instead of doing that while your existing machinery works through the milestones, the game probably isn’t for you. Doubly so if you need something to “press you to do things” because constructing automated factories while doing the math to maintain efficiency is somehow not its own reward for you.
Check out a game called The Planet Crafter. You might enjoy it! You have to manage food, hydration, and oxygen.
Yeah I did spend quite a number of hours in that one
Thus only punishment is your own inefficiency and nerve. Also finding an alternate recipe just after setting up a factory.
The shading is shit though, objectively. None of the items on the counter has a shadow and there’s no ambient occlusion either so they look like they’ve been badly pasted in as images. The textures are also crap, look at the bolt at the top, it right in the corner, and the bolts that are partly below the counter. There are just more issues the longer you look at it, it looks like a game some kid made in a week from lazy asset-flipping.
that’s a bit harsh given that this entire room is essentially an easter egg! In normal play, there would be no particular reason for anybody to come in here, other than to briefly explore it at the start of the game.
A graphics enjoyer I see.