Eight of the 14 reviews in for Baldur’s Gate 3 are 10/10s. Nothing is below a 9.

  • kadu@lemmy.world
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    1 year ago

    This game made my F5 key get more use in one week than the previous 4 years combined

    • Nalivai@discuss.tchncs.de
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      1 year ago

      If you are talking about rerolling skill checks in dialogue, I urge you to embrace the failure, it will make for an interesting story anyway.

        • CitizenKong@lemmy.world
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          1 year ago

          By default, karmic dice are activated which should make bad dice rolls happen less often (at leasts streaks of them).

        • tomi000@lemmy.world
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          1 year ago

          Sounds like this may just not be your game then? D&D is all about randomness and making the best of what you get thrown at you.

            • tomi000@lemmy.world
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              1 year ago

              Yeah you’re right, my bad. It sounded like you were ranting about the game and being annoyed by constant reloading. I didnt mean to say you are playing it wrong, maybe I didnt use the right words. English is not my first language. If you are having fun playing your way, thats awesome.

          • stevestevesteve@lemmy.world
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            1 year ago

            There’s accepting randomness on one hand, but on the other hand dnd is also about player creativity and DM interpretation. In tabletop DND I can say whatever I want, not limited to a couple of unclear choices and Attack

            Several times I’ve been presented with a dialogue that I have no options that I’d actually choose. One such example was the equivalent of “absolutely, I’ll go fight them for you” vs “no, I won’t fight them for you. FIGHT ME” and nothing else. In tabletop you can ask "can I do something else for you?"or say Sorry, I’m not strong enough, or you can TELL YOUR PARTY YOU WERE LYING. If I get pigeonholed by the dialogue tree, I’ll absolutely load a savefile and choose something else, even if that means rerolling a failed persuasion.

            In the end I feel like it’s made up for by the amount of times I get unfairly screwed by clicking an invisible wall that the cameras looking through a d my character dies because they walk through a trap blasting em off a cliff or something.

            • tomi000@lemmy.world
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              1 year ago

              You are absolutely right, the dialogue options are often terrible or have unpredictable outcomes. I was especially disappointed in the

              !rushed character development after the grove arc. They went from ‘we’re total strangers, dont talk to me’ to ‘I want to f*ck you so bad’ in a single night, and for every side character at once.!<