Thanks to a video posted by Reddit user OkPain2022, we’re given a glimpse of how pickpocketing will work. Of course, you’ll still need to approach them by crouching, and after you do that, a prompt will appear, allowing you to steal from them. After that, another menu will appear, showing you what they have and the odds of you successfully stealing said items.
I mean, I did partake in the “Skyrim in space” jokes but I didn’t know there’d be pickpocketing. Huh. So is it safe to say everybody’s builds are going to trend towards stealth sniping?
What’s the last Bethesda game that didn’t have pickpocketing? It’s not like it’s a Skyrim staple. It’s a Bethesda staple.
Fallout 76 maybe? I stopped playing before they added npcs, maybe you could pickpocket them.
How did an rpg without npcs work?
The game mostly had terminals with messages and voice recordings.
That sounds…depressing
so it’s perfect for a post apocolypse setting?
It’s not uncommon with the post-apocalypse genre. Many of them want to give the sense that you’re the last person alive. And given the lore for 76, it would have made sense that there wouldn’t be any normal people on the surface (it takes place when the first vaults began opening after the bombs fell). Although, why not have ghoul, super mutant or robot NPCs?
I was playing it recently and I gotta say it’s pretty good. I mean, as fun as Fallout 4 is. But the shit things about it are the things that make it unique. Namely the multiplayer/online gameplay. It sucks because there is often lag making enemies rubberband, which makes them hard to hit. I think it would be better if you could play it entirely offline by yourself.
It’s much improved now and for a discount it’s worth playing I’d say, but when it came out it was total garbage. Never mind the fact that it barely worked, the whole concept of a story built around audio recordings and reading text was a disaster. They had to explain why you never saw anyone so you spend the first part of it following a character but always just missing them getting messages like ‘hey I had to run but it’s cool just meet me at x location’ then repeating it once you get there.
I get what they were trying to do but it just failed to come together.
Yeah the irony is that the Fallout games have some of the best environmental storytelling in all of gaming but without storytelling storytelling it’s just like white noise lol
I would imagine the post-nuclear wasteland probably would be a bit.
I unironically liked it more than when they added NPCs, it was a story about how everyone in the area either fled, died, or turned into a monster while you and your friends from the vault opened up and went out, figuring out what happened as you accidentally your way into different factions kept alive by robots.
It was fine honestly
It had NPCs, just because they weren’t “human” models they decided to market it as a world that didn’t need NPCs to tell a story…even though it did…and they added human NPCs later anyway.
True. I somehow expected it to be a different thing altogether, new mechanics and all, I don’t know why. Was thinking more along the lines of No Man’s Sky, FOR SOME MYSTERIOUS REASON.
Fallout 1 already featured pickpocketing (that is, stealing from people the same way you steal from containers). Maybe that’s where they got the idea from.
They had pickpocketing in Arena; well before Fallout 1.
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A special cosmic bucket on the head too.
In a setting with guns? 200% guaranteed.
Must have been the space wind
My first thought as well, have 0 expectations from starfield/bethesda…but pickpocketing in space is a new low.
Less ‘Skyrim in Space,’ more ‘Fallout 4 in Space.’ They are really leaning into the “Build Your Own Trash-Fort” aspect, as with Starfield, you not only build them on every planet. You get to ride around in them between planets.
I get that ‘Builder Games’ are big money, but dear lord…
My first time through in their games is balls to the wall action. I don’t stealth. I just sprint in and shoot big guns/swing big hammers. Stealth is for when I already know where every enemy in the game is so I can kill everything and never actually be seen or attacked.
For people playing efficiently, probably. Everytime i play a bethesda game, i usually go out of my way to play some theme. Playes skyrim in stealth(after 2h axing most of it), oblivion with magic, melee in fo3, energy in fnv, luck maxed pistol/revolver only for fo4.
Ill probably look at the weapon list at launch and pick a weapon type from there
so basically they changed barely anything?
I’ve been saying forever this system is stupid as hell, you should have either a 100 percent chance to steal something or a 0 percent chance, so that you can’t save scum
I don’t normally pick pocket, but I have played the old thief games and pick pocketing was a bit the same. You had to actually follow and aim at their tiny little belt pouch. But that wasn’t an RPG; you succeeded by just being good at playing the game that way.
With how Bethesda’s game usually work, I can see this fucking sucking balls trying to follow the NPC while the menu of their inventory is up, unless it’s still gonna pause while you decide what to take.