It would be cool to have talk to text incorporated into an RPG. Instead of a set script, NPCs could have an AI framework and improvise lines based on the player dialogue.
“AI applied to things like ‘against the computer’”
Coding an adversary in a game is generally very easy. If anything it’s oriented around making them beatable by humans rather than actually intelligent. (And that’s even ignoring lazy tricks like reading player moves).
It would be cool to have talk to text incorporated into an RPG. Instead of a set script, NPCs could have an AI framework and improvise lines based on the player dialogue.
Agreed.
I also would like to see AI applied to things like “the computer” when you play against “the computer”.
Imagine a game where everything you see is AI generated based on whatever themes you give it.
“AI applied to things like ‘against the computer’”
Coding an adversary in a game is generally very easy. If anything it’s oriented around making them beatable by humans rather than actually intelligent. (And that’s even ignoring lazy tricks like reading player moves).