“AI applied to things like ‘against the computer’”
Coding an adversary in a game is generally very easy. If anything it’s oriented around making them beatable by humans rather than actually intelligent. (And that’s even ignoring lazy tricks like reading player moves).
Agreed.
I also would like to see AI applied to things like “the computer” when you play against “the computer”.
Imagine a game where everything you see is AI generated based on whatever themes you give it.
“AI applied to things like ‘against the computer’”
Coding an adversary in a game is generally very easy. If anything it’s oriented around making them beatable by humans rather than actually intelligent. (And that’s even ignoring lazy tricks like reading player moves).