I used to have a moral objection to piracy, I thought that if a piece of media is good enough that I enjoy it then the people that made it deserve to be paid for their work.
I’m increasingly of the opinion that even if I do pay for something there is no guarantee that the people that worked on it will get their fair share and paying for media is increasingly a worse user experience than piracy.
On that note, the only relatively convenient exception I know of is Bandcamp Fridays. They’re specific days where Bandcamp doesn’t take any share of purchases.
I wish this were a more common practice, and I wish I could allocate my Netflix/HBO/prime/etc. subscription dollars to support specific titles. Instead, shows get cancelled because people didn’t stream it enough on day 1. I want a s2 of Tales From the Loop, but it’s still in limbo with no way for fans to show support.
It absolutely depends. I’m an indie game developer. I’ve worked at various studios as an employee, contractor, and as an owner. Depending on the setup if you pay for a game I worked on I could potentially get a bonus, I could see that money directly as profits, or I could see nothing at all. Sometimes just continued survival of the studio in working at is reason enough for me to encourage people to buy the game but sometimes I’ve not liked where I’ve worked and encouraged people to pirate from a studio that rips off its employees.
So really, the best bet is to ask. The best way to support a game developer is to ask how to send the money directly and buy the game on itch.io if available.
In fairness, games are still something I’m willing to pay for and books. I think probably because Kindle and Steam are better user experiences than pirating those.
I used to have a moral objection to piracy, I thought that if a piece of media is good enough that I enjoy it then the people that made it deserve to be paid for their work.
I’m increasingly of the opinion that even if I do pay for something there is no guarantee that the people that worked on it will get their fair share and paying for media is increasingly a worse user experience than piracy.
On that note, the only relatively convenient exception I know of is Bandcamp Fridays. They’re specific days where Bandcamp doesn’t take any share of purchases.
I wish this were a more common practice, and I wish I could allocate my Netflix/HBO/prime/etc. subscription dollars to support specific titles. Instead, shows get cancelled because people didn’t stream it enough on day 1. I want a s2 of Tales From the Loop, but it’s still in limbo with no way for fans to show support.
I felt like I was the only one that liked Tales From The Loop.
It absolutely depends. I’m an indie game developer. I’ve worked at various studios as an employee, contractor, and as an owner. Depending on the setup if you pay for a game I worked on I could potentially get a bonus, I could see that money directly as profits, or I could see nothing at all. Sometimes just continued survival of the studio in working at is reason enough for me to encourage people to buy the game but sometimes I’ve not liked where I’ve worked and encouraged people to pirate from a studio that rips off its employees.
So really, the best bet is to ask. The best way to support a game developer is to ask how to send the money directly and buy the game on itch.io if available.
In fairness, games are still something I’m willing to pay for and books. I think probably because Kindle and Steam are better user experiences than pirating those.
Yeah those 2 are exactly the ones I pay for too. Games in particular (I buy most books but not all).
But video content, nope :P