- cross-posted to:
- games@sh.itjust.works
- gaming@lemmy.zip
- cross-posted to:
- games@sh.itjust.works
- gaming@lemmy.zip
Finally some good news! I’ve been waiting for quite a while for such a ruling.
Edit: Seems this cites an article from 2012, I didn’t notice that (and it’s still news to me). Though there’s still hope that it’ll happen, EU is slow, but usually eventually gets shit done.
I’m not sure how to feel about this, to be honest.
I don’t have any serious plans or anything, but I do want to dabble in a bit of gamedev. Nothing major, just like an RPG or something that I put on Steam for like $5. I imagine there’s a lot of people who take bets on their future by releasing games that cost $10 or $20.
Why would anyone pay full price for games if you could get them from a trading platform for like 75%? I bet there’s a lot of people that would buy my game, play through it once and then sell it for maybe $4. And others who thinks anytime that pays full price for a game is an idiot.
Indie Devs would have to rise prices, perhaps drastically, to cover the lost revenue here. This would also put an end to Steam sales, because the instant you put your game on sale it sets the price for it in third party markets.
What about bigger games like BG3? What’s stopping me from buying it full price, copying the files somewhere and then instantly reselling it? It would probably force them to implement strict DRM restrictions, and probably the nasty rootkit kind.
I’m personally against DRM and don’t want to release a game with it, but the fact that this lowers the bar to piracy so much may force my hand.
I honestly believe this could spell the end of the indie gaming scene.
The same thing that’s stopping you from downloading the files now. A combination of ethics and the value legitimately owning the game adds to your purchase.
Yeah, you could already pirate it today. You could even buy it, copy files and refund it, but you probably don’t.
The ethics get muddier for your average person, though. Piracy is (to a good chunk of people) clearly wrong: there is something someone made that most people had to pay for and you’re getting it for free. That’s not how things are supposed to work.
With this, you are still paying money for the game, it’s just cheaper, but games are cheaper when they’re on sale, too. I think a much larger group of people will make use of “used” digital games without giving a ton of thought to the fact that the game creator is getting less than those who are fine with pirating games. On top of that, ethics aside, one of those activities is illegal and the other potentially legal, which does affect how people make decisions as well.
I don’t think buying used is unethical if the law establishes that, just buying to download and immediately resell, which I don’t think that many would rationalize as any better. I think the people most likely to do it are people who pay to pirate now who might pay a little for a slightly easier experience.
I fully acknowledge that it’s a grey area, but I’ve personally always considered resale of digital goods (goods which can be obtained purely digitally, even if sold in a physical medium) to be unethical, although legal. If I’m going to pay money to it, I want the money to go to the person who created it, not to someone else who happened to purchase it or, worse, some company that provides no value other than encouraging those transactions.
To me, resale on physical goods is ethical because there are two core differences with those which could be acquired purely digitally. Physical goods degrade with use, providing reduced value compared to new goods. And it is better for unwanted physical goods to continue to provide value for someone than for it to enter a landfill.
My guess is if that happens, studios will choose not to put their games on sale anymore or less frequently. Why would they discount the game when the used market is an option. It also depends on the average price of the game used and if a sale undercuts the used market. Lots of variables and there’s opportunity to boost new sales in the form of perks, bundles, exclusive in game content, etc…
I think the key part there is that when they disconnect a game they still get (almost) pure profit off that sale. For a used game, they’re only getting some percentage of it if the person selling is getting a cut or majority. I think the creator would always prefer sales and avoid the used market at any cost, since it provides them no value and actively hurts their more lucrative sales.
same reason why people buy games even though they can pirate them to get them for free
For this to become a serious issue a couple of conditions need to be met:
Now, given the fact that I have full confidence in your ability to create something worthwhile (because you would do so from passion), this cycle will likely be broken at some point.
There’s also the other option where people will circulate their second hand games with the knowledge they’ll be able to buy back another copy somewhere down the road.
But yes, you’re right that this will bring a new factor to the gaming industry that everyone has to take into account. Keep in mind that your financial security in the indie gaming sector is fully dependant on wether you develop something worthwhile. You are in no way entitled to be able to make a living from publishing games regardless of their quality. Which is the beauty of the indie games segment: the more love and care you put into your game, the bigger the chances are that it’ll be a success.
Movies were resellable for decades and b movies still existed.
GOG literally exists and yet gamers still buy it on Steam.
If steam implements it, it may be more accessible and thus make it more relevant but as of now, nothing would really change.
I’ve no doubt that Steam, PSN, etc can avoid complying with the spirit of the law on this, but the writing is on the wall as far as subscription services go.
Since I got my PS5 just over a year ago, I own 2 games for it. GoW Ragnarok that came with it, and BG3 that was only available digitally. PS+ has provided all the rest. I’ve spent the last week playing Teardown which is great. If this law actually happens, then all devs, not just indie ones, will be relying on game subscription service revenue.
SteamDB gives a value of 2500€, 9500€ if I bought everything with today’s prices, for my library, most of which are from Humble Bundle, and I have probably 150 unredeemed keys as well. I could easily sell 95% of them as I’ve played through them or don’t like them, and net a sizeable profit in the process. And I’m definitely not alone.
They would have to implement some sort of revenue sharing for sure that guaranteed some of the resell value went back to the developer, or this would indeed be the result. Also all bundle/discount sites would die overnight anyway.