alyaza [they/she]@beehaw.orgM to Gaming@beehaw.orgEnglish · 11 months agoStardew Valley Expanded exceeded its creator’s wildest dreamswww.polygon.comexternal-linkmessage-square45fedilinkarrow-up1160arrow-down10cross-posted to: PCGaming@kbin.socialgames@sh.itjust.works
arrow-up1160arrow-down1external-linkStardew Valley Expanded exceeded its creator’s wildest dreamswww.polygon.comalyaza [they/she]@beehaw.orgM to Gaming@beehaw.orgEnglish · 11 months agomessage-square45fedilinkcross-posted to: PCGaming@kbin.socialgames@sh.itjust.works
minus-squaret3rmit3@beehaw.orglinkfedilinkarrow-up32·11 months agoSome people seem to think that 3 years (from when AAA companies normally drop their first teaser until release) is the full game development lifecycle duration, and anything past that must be abandoned.
minus-squareall-knight-party@kbin.runlinkfedilinkarrow-up7·11 months agoShit, Katana Zero took 6 years to develop, and it’s “just” pixel art, but it came out fantastic. You just never know either way.
minus-squareabir_vandergriff@beehaw.orglinkfedilinkarrow-up3·11 months agoI want part 2 like, yesterday. It’s such a good game, I’d play it day 1 no question.
Some people seem to think that 3 years (from when AAA companies normally drop their first teaser until release) is the full game development lifecycle duration, and anything past that must be abandoned.
Shit, Katana Zero took 6 years to develop, and it’s “just” pixel art, but it came out fantastic. You just never know either way.
I want part 2 like, yesterday. It’s such a good game, I’d play it day 1 no question.
The impatience of Man