Ategon@programming.devM to Godot@programming.dev · 10 months agoAsk anything thread! (November 2023)programming.devimagemessage-square17fedilinkarrow-up125arrow-down10file-text
arrow-up125arrow-down1imageAsk anything thread! (November 2023)programming.devAtegon@programming.devM to Godot@programming.dev · 10 months agomessage-square17fedilinkfile-text
This is a spot where you can ask anything that you feel doesn’t deserve its own post, no matter how small or simple it is!
minus-squareirmoz@lemmy.worldlinkfedilinkEnglisharrow-up1·9 months agoIt seems the only way to sync the different layers and monitor beats, really
minus-squareF4stL4ne@programming.devlinkfedilinkarrow-up1·9 months agoI wonder how they do it in wwise? A segment of 2 bars can be played on top of a 4 bars one…
minus-squareirmoz@lemmy.worldlinkfedilinkEnglisharrow-up1·9 months agoYou can hack it by using a silent clip as the base, and add the actual tracks underneath in a play group
minus-squareF4stL4ne@programming.devlinkfedilinkarrow-up1·9 months agoYeah I guess it’s a way to do it.
minus-squareirmoz@lemmy.worldlinkfedilinkEnglisharrow-up2·9 months agoI’ve done it in the past. It works for those edge cases. Also allows a fully procedural soubdtrack. :)
It seems the only way to sync the different layers and monitor beats, really
I wonder how they do it in wwise? A segment of 2 bars can be played on top of a 4 bars one…
You can hack it by using a silent clip as the base, and add the actual tracks underneath in a play group
Yeah I guess it’s a way to do it.
I’ve done it in the past. It works for those edge cases. Also allows a fully procedural soubdtrack. :)