Hello gamers! What are your favourite examples of building/crafting mechanics in games?
I’m talking things like basebuilding in Subnautica, where you’re involved in the resource upkeep and managing total rooms vs. fortifications. Or how Frostpunk limits your choices with a research-increasable building radius, plus constant pressure to adapt to unexpected situations, the fix to which you’ll have to implement before the next situation.
In general: What makes Building dope in games?
This can be in games with building as a goal, e.g frostpunk, or games where its pretty much an afterthought. Trying to expand my horizons, and think it’d be neat to hear what y’all feel makes building good
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