You fell in love with a game and it’s characters, sunk hundreds, maybe even thousands of hours into it. It became a comforting, immensely satisfying part of your daily life. Then you heard a sequel was coming and got really hyped but when it came out it was utter rubbish…

Which game(s) was that for you?

  • S_H_K@lemmy.dbzer0.com
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    FF Cotw why in the everliving fuck put that idiot in the game. Sure you can make millions by putting CR7 in the game same as you can make 10 grand by sucking dicks for a 20 in an alleyway. I can’t believe how many shit decisions they make and still have enough money to burn on it.

    Loved MK 1 then 2 blew my mind 3 was good 4 blew my mind again. Then until 9 I didn’t touch anything too goofy I haven’t been able to play the single player much (of DA Deception and Armageddon) but didn’t click anyway. MK9 was goated. Then MKX didn’t liked it at all (cant handle a game with such bad animations). Loved 11 and now MK1 is like meh.

    Wasn’t a sequel but I used to love League until Yone and the healing meta. Sylas saved it for a while; like I love gimmick chars and a rebel to boost, sign me TF in. But all in all the BS balance the toxicity the lack of respect for my time, it was too much. Switched to WF and couldn’t believe how chill it was.

  • Vespair@lemmy.zip
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    Borderlands 2 and Borderlands: The Pre-Sequel are two of my favorite games which I’m almost always down to replay.

    Borderlands 3 has solid enough gameplay, but absolutely shit all over the storyline and characters.

  • ApatheticCactus@lemmy.world
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    Destiny. Played the heck out of 1, and 2 is just… Annoying. I still play, but I actively disuade people from picking it up.

    It went from a mechanically fun game with garbage storytelling but amazing lore, to mechanically complex and hyper specialzed, still mostly garbage storytelling, and lore that is trying to constantly one up itself or nonexistent. The seasonal model was a mistake and it’s grindy for the sake of money. It really took a terrible turn down sitcom alley of having the seasonal content need stakes, but also not really change anything drastic. So it just feels like tasks for the sake of tasks… Which it is. A neverending treadmill where grinding has only very short lived rewards.

  • MolochAlter@lemmy.world
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    Dragon age 2, Mass effect 3

    ME3 is particularly bad cause most of the game is exactly as it should have been, and then the ending is pure unadulterated trash.

  • TotalCourage007@lemmy.world
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    My first experience with this was Last of Us. I wasn’t expecting good things for part 2 after hearing things about hostile takeovers but killing off the main guy just ruined it for me.

  • JackbyDev@programming.dev
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    Evil Genius 2. I loved Evil Genius 1 as a kid. It was far from perfect and had a lot of bugs, but it was a blast. I’m fully aware there’s a lot of rose tinted goggles going on for it in my mind. But I thought the new one would fix problems and be more enjoyable. It did improve on the first in a lot of ways, but it was so so grindy.

    In EG1 you could send you minions into the world to steal money and complete missions (that gave points or loot, like stealing the Eifel Tower). I’m EG2, they kept this mechanic, but anyone you send to the world map is just gone. They cannot come back. This leads to just an annoying constant flow of recruiting more minions, training them to upgrade, and them being sent to the map forever to never return. It would perhaps be slightly better if you could increase the rate you recruit minions like the first game, but instead they always come at a constant rate and there is a button to recruit more but it’s buried in a menu. So many things in this game are buried in a menu.

    Another frustration, they added a feature to automatically tag enemy agents that come to your base (to be killed, captured, distracted, etc) but they’re all under different research tiers. Why require the research at all? Right clicking agents and saying “tag for capture” is just pointless busy work. Even in the original you could hold control when you did it and it would flag the whole group. Not anymore. You can only tag one at a time.

    There are just so many little things like this that made the game so annoying to play. I wanted to like it. But I just couldn’t enjoy it. The new art style is worse, too. It keeps the spy fi aesthetic but it’s much more cartoonish. The game is more diverse which is nice, the original was like all men. I also liked what they did with John Steele, the main antagonist more or less. Canonically you beat him and killed him but they pass on his mantle to new agents and train them to be like him. And they’re relatively weak, but like a constant threat.

  • Gaspar@lemmy.dbzer0.com
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    I was a Siren main in Borderlands.

    Every new game in the franchise made me hate Lilith more. I think I may have cheered at the end of BL3.

    • KingGimpicus@sh.itjust.works
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      Why? Lilith was the best siren gameplay in the series. Yeah, ol Randy fucked her up real good with their dogshit writing, but her character never really changed. I’ve never been able to seriously pick up another siren character because nothing compares to phasewalk.

  • Wahots@pawb.social
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    Hal0 4 and Below Zero come to mind. Facebook buying beatsaber and ruining it with their filthy little hands, too. It took a huge nosedive in quality.

  • PacMan@sh.itjust.works
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    Castlevania Lord of Shadow 2. Loved the first one and 2 was just bad. I wish they would have kept it as a God of War clone, with stunning visuals, game play and music

  • WhosMansIsThis@lemmy.world
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    Mass Effect Andromeda. I feel like I’m the only person on the internet who liked the ending of ME3 but holy shit Andromeda was fucking awful.

    • KingGimpicus@sh.itjust.works
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      Mass effect had this weird metamorphosis across the series where the character writing and gameplay improved noticeably between each game in the series while the story and mechanics took big steps back. Andromeda had some of the best movement/power sets in the series, not to mention your own build-a-gun workshop, while absolutely failing at everything else it tried to do. “My face is tired” indeed random not-the-citadel lady.

  • EarlGrey@discuss.tchncs.de
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    Oblivion.

    Daggerfall was awesome and Morrowind blew me away. Going into Oblivion I had the highest hopes. Bought the Collectors Edition, took the day off…and biggest disappointment from a game ever. Granted I like Skyrim. Not as much as Daggerfall or Morrowind, but far more than Oblivion. So I guess it didn’t kill the franchise for me.

    Bonus popular game that actually killed the franchise for me: GTA4. I loved the Trilogy, but I could not stand IV. All the main characters annoyed the piss out of me, the driving and gun play weren’t nearly as fun…I tried to play it but got burned out around 1/3rd of the way in. Tried to play GTA5 a few years ago and I felt burned out after 40 minutes.

    • sugar_in_your_tea@sh.itjust.works
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      Man, GTA IV is my favorite, and GTA V is my least favorite, and largely for the same reason: the main characters.

      In IV, I really liked Niko and wanted him to succeed. I really didn’t like Roman, but I could relate since everyone has that annoying cousin. I just really wanted Niko to succeed at having a second chance in LC.

      In V, I hated Michael, Trevor felt shallow (more backstory could’ve helped), and Franklin was a disappointment (what happened to his dream of owning a business?). Maybe they’re fleshed out more in GTA Online, but I never played it. Honestly, I was fine with them all dying since they all seemed like a waste of space, yet I had to play as them. Franklin was the least disappointing, but I really wanted him to have some interesting side content instead of an attempt of a story w/ his friend that ultimately went nowhere.

      GTA SA is mu favorite because CJ’s arc is just so good.

    • Quetzalcutlass@lemmy.world
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      MMOs and live service ruin lore. They’ll twist the existing story into knots so that players can fight or recruit every popular character from the series, even if it makes no sense. Even if they’re dead. Gotta keep those players engaged, even if it comes at the expense of the integrity of the world and writing that drew them in in the first place!