• acockworkorange@mander.xyz
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    3 days ago

    If you were designing a cockpit and wanted to relay positional data to the pilot, 3D audio would be a great way.

    So my head canon is that the sounds are generated in the cockpit, for the benefit of the pilots.

    • Aganim@lemmy.world
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      3 days ago

      I remember Wing Commander III having that explanation in the manual: sensors pick up what is happening outside the ship and simulate positional sound to increase pilot awareness.

        • Aganim@lemmy.world
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          3 days ago

          I still remember being in awe because of the whopping 4 CD-ROMS it came on, in a time where CD-ROM drives weren’t even standard yet. Damn, I feel old now. 😂

          • acockworkorange@mander.xyz
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            3 days ago

            It was so much ahead of its time. The storyline, the cinematic characters… I got a fighter jet joystick because of that game, sunk countless hours on it. Thanks for the memories!

  • Bimfred@lemmy.world
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    2 days ago

    Hot take: I’m fine with this. Film, TV and games are audio-visual mediums, they depend on the sound just as much as the image. All the awesome space battles would lose from being dead silent. No sound, no music. You’re in a vacuum, where’s the music coming from?

    The silence of vacuum should be used when it would enhance the drama and impact of the scene, not for a slavish adherence to realism.

    Interstellar and For All Mankind benefit from the silence because they’re not about the excitement of space, they’re about the drama of space and the characters. In those, space is a character all on its own. Star Wars and Star Trek are about the adventures and the action. Space is just the setting. And in that context, silence is jarring.

  • chellomere@lemmy.world
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    4 days ago

    There’s good reason they forego realism in this aspect. Imagine watching a scifi movie where every scene where the camera is in vacuum is dead quiet.

    • MisterD@lemmy.ca
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      3 days ago

      The Expanse has 6 seasons worth of quiet vacuum. The battle scenes are epic and scientifically accurate.

      The show is So accurate that they have weird scenes like this

      • chellomere@lemmy.world
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        3 days ago

        Huh, I should rewatch it. I’m not sure I even noticed that these scenes are quiet. Maybe there’s a sound track but no sounds of explosions etc?

        • MisterD@lemmy.ca
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          5 hours ago

          The noise you do get is from inside the ships when they are hit. The first 3 episodes are slog but once someone looses their head while in the brig, that when the series takes off.

    • shalafi@lemmy.world
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      4 days ago

      The first scene in the new Star Trek was brilliant. Crashing sound effects inside the besieged ship, cuts to the outside, silence.

    • guy@piefed.social
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      4 days ago

      This is what I want Every scene filmed POV in air, give me the correct sounds. Vacuum POV? That’s silent

  • Skullgrid@lemmy.world
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    4 days ago

    Gotta put the willhelm scream in there, but make it not too obvious.

    But don’t change it so much the nerds can’t recognise it

  • Hadriscus@jlai.lu
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    3 days ago

    To me the greatest dealbreaker is that they brought aerial flight mechanics into space. It makes no sense

  • Mac@mander.xyz
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    4 days ago

    Have you ever seen the “the cheese is under the sauce” meme video?

    The mics are in the spaceship.

      • IninewCrow@lemmy.ca
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        4 days ago

        Spaceships do make sounds … inside the spaceship

        Everything else on the outside is dead quiet

        • TallonMetroid@lemmy.world
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          4 days ago

          In the Star Wars novels (IIRC this was established as early as ANH) sounds are generated by the computer to help you keep track of ships around you.

          • Sylvartas@lemmy.dbzer0.com
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            4 days ago

            Yeah that’s a common justification it seems. Elite: dangerous also has the same one. When your canopy gets blown off it actually stops the sounds too (and there’s a giant hole in your HUD because it’s also responsible for that)

            • otacon239@lemmy.world
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              4 days ago

              Elite handled its hard sci-fi really well. I was never taken out of the immersion due to lore or believability.

          • rottingleaf@lemmy.worldBanned
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            4 days ago

            Well, that would be a god-level acoustic set.

            There was a fan explanation (which I maybe saw somewhere in novels), that they sort of listen to some band in the clear like analog radio (in situations where binary-encoded communication is not available), and that working engines and shooting blasters make lots of interference there. Filtered enough to save the pilot’s hearing and sanity.

            I mean, that’s similar to what you said, just better IMHO, cause sounds are not “generated”, but derived from signals around.

              • rottingleaf@lemmy.worldBanned
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                3 days ago

                In the EU that’s a few days or weeks. As if in the movies that time were just skipped.

                And doesn’t contradict too much how it’s shown in the movies, if it seems like more than an hour or two before they jump to hyperspace, and in hyperspace there’s enough time for lightsaber training, then maybe it’s a few days.

          • Wolf314159@startrek.website
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            4 days ago

            You don’t even need the ship to have active acoustics, just that the other ships whizzing by using “insert sci-fi techno babble force here” affect space and matter around them in such a way that energy waves from that sci-fi force moving silently through the vacuum and turn into sound when they interact with the technology/structure of your own ship or spacesuit. Like a microwave generating sparks and a crackling noise across metal foil.

      • Lembot_0004@discuss.online
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        4 days ago

        Ok, most trivial and naive one: the listener doesn’t fly in space with their ass naked. The listener is in the spacesuit, or ship, or something. And that suit detects other emissions (light for example). And then translated it to the sound for convenience. For easier orientation. I heard that even electric cars have a special sound emitter for pedestrians. Or those cars would be too quiet and dangerous.

  • Psaldorn@lemmy.world
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    4 days ago

    In my mind we are just hearing the radiation, not directly but some system is converting x rays to sound, etc

    • rustydrd@sh.itjust.works
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      4 days ago

      Or any other kind of interference with the audio recording devices, like they did to create the lightsaber sounds.

  • tetris11@lemmy.ml
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    4 days ago

    maybe their thrusters are burning with air, or some other catalyst medium that propagates far as vibrational energy and we’re hearing that?