The Factory is a first-person, factory sim game with machine purchasing, upgrading, and building expansion. Use income from crafted products to buy and upgrade tools and buildings. Upgrade your factory layout to gain infinite wealth while trying not to lose money from damaging products.
For me, a reason for the building and automating is really important. Satisfactory is okay, but Factorio is better for this. Why? The monsters. Factorio requires building more than just what you need to progress further with what you can build, you need to defend it all, too.
And while Satisfactory has enemies, they’re pretty static. They only spawn in their designated areas and don’t come and attack you unless you go near them.
I’d imagine if a game contains no automation it doesn’t count as an automation game at all. Not even a bad automation game. Just purely unfitting for that particular hole.
I find that interesting! I am not a “video games cause violence” type, but I seem to react negatively to enemy encounters in games where I’m not expecting it for the genre. Action? RPG? Yeah, I’ll seek out combat with enemies happily. Automation? Incremental? Oh no, enemies ;-; (This is usually not enough to turn me off from playing the game.) But wanting a narrative reason to justify the building and automation feels understandable.
I feel like the automation should probably kick in at a sweet spot. Far enough that you probably learned how that mechanic worked, even so that you might be feeling a bit tired of doing it manually, early enough that the game does not just become repeating that action and only doing that for awhile.
Automation being in the game is a huge factor.
For me, a reason for the building and automating is really important. Satisfactory is okay, but Factorio is better for this. Why? The monsters. Factorio requires building more than just what you need to progress further with what you can build, you need to defend it all, too.
And while Satisfactory has enemies, they’re pretty static. They only spawn in their designated areas and don’t come and attack you unless you go near them.
I’d imagine if a game contains no automation it doesn’t count as an automation game at all. Not even a bad automation game. Just purely unfitting for that particular hole.
I find that interesting! I am not a “video games cause violence” type, but I seem to react negatively to enemy encounters in games where I’m not expecting it for the genre. Action? RPG? Yeah, I’ll seek out combat with enemies happily. Automation? Incremental? Oh no, enemies ;-; (This is usually not enough to turn me off from playing the game.) But wanting a narrative reason to justify the building and automation feels understandable.
I feel like the automation should probably kick in at a sweet spot. Far enough that you probably learned how that mechanic worked, even so that you might be feeling a bit tired of doing it manually, early enough that the game does not just become repeating that action and only doing that for awhile.