• Elevator7009@lemmy.zipM
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    2 days ago

    I’d imagine if a game contains no automation it doesn’t count as an automation game at all. Not even a bad automation game. Just purely unfitting for that particular hole.

    I find that interesting! I am not a “video games cause violence” type, but I seem to react negatively to enemy encounters in games where I’m not expecting it for the genre. Action? RPG? Yeah, I’ll seek out combat with enemies happily. Automation? Incremental? Oh no, enemies ;-; (This is usually not enough to turn me off from playing the game.) But wanting a narrative reason to justify the building and automation feels understandable.

    I feel like the automation should probably kick in at a sweet spot. Far enough that you probably learned how that mechanic worked, even so that you might be feeling a bit tired of doing it manually, early enough that the game does not just become repeating that action and only doing that for awhile.