Blue prince was great, but I found that it got way too repetitive in the (post)endgame and didn’t have enough return on each playthrough to keep me engaged. Theres a real sense of diminishing returns on the exploration and secrets and it takes way too goddamn long to get anything done. I wish there was a way to make more persistent changes that carry through to the next day once you’ve reached the final room.
I’m a lot deeper into the game now and this comment doesn’t make sense. There’s a LOT of permanent changes to run structure, player ability, and individual rooms in the post-game. Aside from that, it’s just game design candy where the primary form of progression is player knowledge. Absolutely deserves a spot on my list.
Blue prince was great, but I found that it got way too repetitive in the (post)endgame and didn’t have enough return on each playthrough to keep me engaged. Theres a real sense of diminishing returns on the exploration and secrets and it takes way too goddamn long to get anything done. I wish there was a way to make more persistent changes that carry through to the next day once you’ve reached the final room.
I’m a lot deeper into the game now and this comment doesn’t make sense. There’s a LOT of permanent changes to run structure, player ability, and individual rooms in the post-game. Aside from that, it’s just game design candy where the primary form of progression is player knowledge. Absolutely deserves a spot on my list.