Revealing Reality created multiple Roblox accounts, registering them to fictional users aged five, nine, 10, 13 and 40-plus. The accounts interacted only with one another, and not with users outside the experiment, to ensure their avatars’ behaviours were not influenced in any way.

Despite new tools launched last week aimed at giving parents more control over their children’s accounts, the researchers concluded: “Safety controls that exist are limited in their effectiveness and there are still significant risks for children on the platform.”

The report found that children as young as five were able to communicate with adults while playing games on the platform, and found examples of adults and children interacting with no effective age verification. This was despite Roblox changing its settings last November so that accounts listed as belonging to under-13s can no longer directly message others outside of games or experiences, instead having access only to public broadcast messages.

  • alyaza [they/she]@beehaw.orgM
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    12 days ago

    yeah, no shit, that’s not the same as “your entire company being predicated on the unpaid labor of children who you also let do whatever they want without supervision or actually working filtering features”–not least because you could actually get banned for both of the things i mentioned from 2010, while what’s happening now is explicitly enabled by Roblox as their business model and an externality of doing business. as has been demonstrated by recent investigations into how they work down, they basically don’t have a company without systematically exploiting children