Games which do not end friendships, but strengthen them. Games where working together works and loners fall behind.

Can be something simple like The Game or reach any complexity level. Coming to think of it, bring on the complexity. 🙂

  • Tolookah@discuss.tchncs.de
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    6 months ago

    I’m gonna say Spirit Island is a solid game that is also co-op. There is a solo play as well, and the app gives you a small taste of the game without any purchase. (It’s limited to like 3-4 rounds of play, a taste)

  • dirtySourdough@lemmy.world
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    6 months ago

    Hanabi - a pretty simple card game in which you work together to put on a fireworks show. You can’t see your own hand, but instead can see everyone else’s. Others give you hints about what’s in your hand so you can make plays.

    10-minute dungeon - a kickstarter table top game where you tear through as many dungeons/monsters as possible in 10-minute increments (I think). It’s been awhile since I’ve played it, but I have very fond memories of it.

  • recursive_recursion they/them@lemmy.ca
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    6 months ago

    Games which do not end friendships, but strengthen them.

    I can answer this part of your post with:

    • Slay the Spire The Boardgame (4p vs env)
    • Sky Team (2p vs env)
    • Bullet❤️ (1-4p vs 1 npc)
    • Aeon’s End (1-4p vs 1 npc)
    • Between Two Cities (Co-op between players to your left and right but still competing with each other and the other players)

    Games where working together works and loners fall behind.

    This qualifier is a bit harder to answer, I’ll have to think and look through the TT games I’ve played

  • zero_spelled_with_an_ecks@programming.dev
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    6 months ago

    I like cooperative dungeon crawls. Shadows of Brimstone. Warhammer Quest. To a lesser extent Gloomhaven et al.

    Sleeping Gods is a story heavy game that has mechanics for x players to each take control of a portion of the crew of a ship.

    • MelodiousFunk@slrpnk.net
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      6 months ago

      Desert is my favorite of these as well. Island is great for introducing the concept but is fairly basic. Sky is okay but didn’t grab me as much.

  • LaLuzDelSol@lemmy.world
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    6 months ago

    My favorite board game ever is Eldritch Horror. It plays similar to Pandemic with a really cool Lovecraft theme, really challenging and atmospheric. You have to work together as you travel around the globe to stop demon outbreaks and the end of the world!

  • Rusty@lemmy.ca
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    6 months ago

    In my experience many co-op board games are prone to quarterbacking, especially if there is a difference between levels of experience between players.

    • faercol@lemmy.blahaj.zone
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      6 months ago

      In my experience it can be alleviated with the help of the game’s mechanics.

      For example Pandemic is a terrible game for that (it’s a good game, but completely has the default you mentioned) because all the information is public, you know what cards the other players have, and in terms of mechanics, each character has its own power, but it’s really easy to have everything in mind at the same time. So an experienced player will have a good vision of the strategy and will possibly railroad everyone.

      On the other hand, games like hanabi hide some parts of the information, so a player cannot really know enough to do the strategy by themselves.

      If you make the player characters very different from one another, you go in that direction as well. I know how to play my Gloomhaven character, and I mostly know what the other characters do, but I don’t know the exact actions they have, it’s too much. Same with Aeon’s End, the more the game goes on, the more different the decks end up.

      So yeah, in a nutshell, there are mechanics a game can use to prevent a single player to have too much of an influence on the game

      • AwesomeLowlander@sh.itjust.worksM
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        6 months ago

        Quarterbacking is the behaviour common in cooperative boardgames where 1 player ends up in command of the entire team, telling everybody else what to do. It goes from cooperative to single player with extra hands. Pandemic is an example of a game that’s particularly prone to this.

    • MelodiousFunk@slrpnk.net
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      6 months ago

      Not strictly co-op (it’s 1 vs all), but your post reminded me of Jaws. Not a great game, not terrible, but it hits nostalgia notes for me so gets a pass on some of the clunkiness.

    • Clay_pidgin@sh.itjust.works
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      6 months ago

      Jaws of the Lion is awesome. It’s pretty complicated to run, and you’ll probably want to download a third party app for managing monster and player health and effects in combat, and a spreadsheet for tracking inventory and XP.

  • bran_buckler@lemmy.world
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    6 months ago

    Dorfromantik: this is co-op tile placement game, with some interesting strategy. With each new game, you’ll unlock additional tiles that will let you score more points for the next time. This won Spiel des Jahres in 2023.

    Camel Up: while not exactly a co-op, players place bets on a camel race. It’s a fun party-ish game that feels more like the board against the players.

    Any of the Zombicide games (including Massive Darkness): these games are lighter dungeon crawler type of a board game. While there’s some strategy, it’s mostly about killing enemies, rolling dice, and getting loot.

    Gloomhaven: a deck building, dungeon crawler, this game is much more complex than Zombicide. It’s rated #4 on BBG. Be ready for a long set up, though!

    Kingdom Death: Monster: I have never gotten this game to the table, but it’s a boss battle, dice rolling, campaign kind of game, where you can loot the bosses and craft gear.

  • Fox@lemmy.blahaj.zone
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    6 months ago

    Dorfromantik is a great one which was a big hit in Germany. Dunno if its widely known elsewhere but it should be, since it is a simple chilled coop Puzzler based on a cozy videogame.

    The next two are not coop all the way but Mysterium and Treasure Island are pretty fun and invoke the same teamwork feeling around the table, if someone is content on beeing the GM.

    In mysterium you have one person as a ghost, that sends visions to the other in form of abstract art cards, to find out how he died.

    In the latter, one person plays Long John Silver and the other have to find his treasure on an Island (duh:), before he escapes prison and gets it himself.

    It is meant to be played against each other, but if you tweak the rules a bit is very nice as a coop experience. Especially for kids, since you can draw on the whole map to mark down places that you rule out. Very nice family game for all ages.

    • Einar@lemm.eeOP
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      6 months ago

      Interesting suggestion.

      Which age recommendations would you give? How long is one game in average?

      • AwesomeLowlander@sh.itjust.worksM
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        6 months ago

        I’m not sure about exact ranges, but it should be pretty kid friendly. The main gameplay is in trading, which is only as complicated as the players make it. You can do simple trades, or complicated multi turn multi party trades. An average game probably takes 2 hours if the players are familiar with the game.