Sorry if this is not the right place to ask, but am I the only one who thinks that Star Citizen’s new server meshing technology is an old hat? I believe it’s the same technology that a few highly scalable Minecraft servers have been using for years. WorldQL introduced this back in 2021, but I think the idea was around even earlier than that. GrieferGames has also put this into practice.

  • conciselyverbose
    link
    fedilink
    298 months ago

    No.

    Solving the same problem isn’t what plagiarism is.

    And the problems are similar at best.