Japan is just 100V, not 110/115/120, there are some appliances that will use 200V. Similar to how the US has 240V. The weird bit with Japan uses both 50 and 60hz.
Japan is just 100V, not 110/115/120, there are some appliances that will use 200V. Similar to how the US has 240V. The weird bit with Japan uses both 50 and 60hz.
Japan is 100V
It does work for most games. MPV player supports it as well. It’s still rough around the edges, but it’s definitely there.
As with anything pushing technical limits, there’s always risk. But what you’re describing isnt purely an issue of pushing realism in gaming, it’s an issue of pushing for profits above all else. These exact practices happen in less realistic game development as well.
Anyway, as stated, I don’t think all games should try to push the graphical envelope. Most games I play don’t attempt this. But I’m glad games like TLOU2 exist and appreciate the devs behind it.
Pushing the limits of technology is how technology improves. Not all games need to do this, but I don’t see it as a bad thing that some do.
I suggest something from level1techs. The prices are high, but they support DP 1.4 https://www.store.level1techs.com/products/p/14-kvm-switch-dual-monitor-2computer-z5erd-n6mbj
Comparing prices directly like this is almost irrelevant imo. And doesn’t really dictate what the price of games should be.
Reasons old games should be pricier:
Reasons why new games should be pricier:
But at the end of the day, business just price what the market will bear. It’s only indirectly related to the cost of production. The margins on some games are insanely high compared to others.
Good news, It’s coming out on PC.
I do this for LAN parties. Easier to fly with a steam deck and portable monitor than my desktop. I’m not looking to buy a gaming laptop just for LANs.
As far as I know, it’s mainly games with DRM that might trigger on multiple installs/computers. So companies will disable family sharing. Not sure how common this is.
On the Steam Deck it already “just works” for a lot of games (with an OLED or an external display). So we’re not that far off for those changes propagating to Desktop.
Use Gamescope and a Vulkan layer. Here’s a more detailed post: https://planet.kde.org/xavers-blog-2023-12-18-an-update-on-hdr-and-color-management-in-kwin/
If you get the latest gamescope from git. You no longer need the vulkan layer.
Yes to those and the battery is bigger. 50Wh vs 40
I bought it after waiting for the server issues to resolve.
I couldn’t wait, I’m already using it for that HDR support.
Not surprisingly, North Korea’s Red Star OS has a closed source fork of KDE.
As others have mentioned, there are two schools of thought.
Crisp 4K rendering, no jagged lines, higher details added in textures, etc
Or emulating the look of a CRT by using high density displays to create the same look.
https://youtu.be/-B5ebucZ69s?si=0lDLAWdMlN77VQen goes into it a bit. This shows off a device for actual consoles. But the same principal applies when doing it in software for emulators.
Awesome work! Looking forward to trying it out. I remember reading HDR support was on the roadmap, when is that planned?
I’m also in the desktop camp. But I just purchased a Framework 16. The upgradable dGPU (assuming they release new ones) might make laptops more viable for gaming.