• 161 Posts
  • 215 Comments
Joined 2 years ago
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Cake day: July 17th, 2023

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  • Boy oh boy, what a post. Somehow they managed to make it less clear than ever what they even want to do with the platform, here are my favorite highlights:

    With the use of AI now ubiquitous and ‘AI slop’ rapidly replacing the content we see online, this trust gap is where we think Stack Overflow can play a role. Our renewed vision and purpose moving forward is to be the world’s most vital source for technologists. By providing a trusted human intelligence layer in the age of AI, we believe we can serve technologists with our mission to cultivate community, power learning, and unlock growth.

    That’s some advanced corpo-speak, doubling down on AI but also acknowledging that people don’t like AI-generated answers and providing a “human intelligence layer” to “unlock growth”. Did an AI write this? Lol.

    As AI becomes more pervasive, the efficacy of AI systems will increasingly depend on access to verifiable and accurate knowledge. That will extend to job opportunities too as people look for guidance on exciting career prospects, and this is why we aim to Unlock growth for those who come to Stack Overflow or use our products.

    I can feel the growth unlocking the more of this I read.

    Knowledge Ingestion converts high-value content from tools like SharePoint, Confluence, Google Drive, and others into structured, trusted knowledge inside a Stack Internal instance. It’s designed to eliminate silos, accelerate onboarding, and scale institutional wisdom.

    I wasn’t sure I wanted to ingest knowledge, but now that I can eliminate all these silos, I’m sure that my team can finally gain some institutional wisdom. Also I’m having a stroke. Help-





  • This project is definitely a parent studio decided that they didn’t like the game, so they decided to cancel it.

    If you’ve read the past few development updates, it’s very likely that the team leadership is at fault and not Riot. They basically spent the last ~3 years moving the game to a new engine and the most they had to show was some concept art. I hoped that they were developing in secret to have some big reveal down the line, but it seems like the game really was going nowhere.

    I’m reading it more like the longest “we blew our budget and had no game” post.





  • From their new page on AI. God, who asked for this? How much time and money did they waste integrating these useless AI tools? I was optimistic that they mentioned OCR but the more I look into it the worse it gets, nobody wants to generate AI images in their text editor. I don’t want a chatbot to tell me facts about butterflies in my presentation tool. Wtf? I’m not usually this upset about random AI integrations but this is the exact thing Microsoft would do and why people would choose onlyoffice instead.

    Edit: Well, the good news is that this AI garbage seems to be a plugin that’s not included by default, so they at least have some sense in them.














  • There hasn’t been movement on terrain editors, but there is one or two popular addons for terrains that have gotten good improvements. I think Terrain3D is the most popular.

    For level streaming, the devs said they need to rework a lot inside the engine for it to happen, it’s a long-term goal. There’s been a lot of improvements to the codebase and especially performance in 4.5, but yeah it’s not quite there yet. I wouldn’t recommend the engine if you’re trying to do something open-world or with huge levels.





  • I haven’t worked on anything that big but I have gotten a ton of feedback on my free games and apps, some of which was really harsh. Positive reviews are always fun to read but usually I focus on the negative reviews. Negative reviews are hard to read but tend to be the most insightful, you get an idea for the things in your game that need work or are too frustrating for others. I think your review is pretty good feedback in general.

    Many people definitely need a reality check - just don’t be rude. Lots of people think their game is going to be the next big thing or that somehow people aren’t going to compare it to games that are extremely similar and probably the same price.

    I was at a gaming event once and one of the demos I tried was extremely unintuitive and at some point you had to search the floor for a key that’s way too hard to see (me and friends spent like 5 minutes running around a dark room). I pointed this out to the devs and they got super defensive, telling me that it’s not supposed to be obvious and you’re supposed to be looking for items for real. This is how not to take feedback. When someone says your game sucks, take notes and try to improve.


    In terms of taking feedback, the best advice I can give is just be open minded. When someone says the game sucks, no matter how stupid their feedback is, just give them the benefit of the doubt. Maybe they’re right. Maybe they suck at video games and the tutorial needed to be clearer, maybe the writing really is boring and not as interesting as you thought, maybe it’s just not clear enough where you’re supposed to be going, etc. It’s good to get perspective of others.

    Not all feedback is useful though, sometimes the game just isn’t for them. If Dark Souls actually took all that criticism about the game being hard and added an easy mode, it wouldn’t be as gripping or popular as it was. Don’t let players bully you into changing your vision just because they wished your game was a different game.

    TL;DR: Feedback is always good, don’t be afraid to voice your opinion. For devs, keep an open mind but don’t let it get under your skin.