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Just finished filling it. Pretty good survey overall, I hope they get the message that we really want more work in 2D physics.
popcar2@programming.devOPto Games@lemmy.world•HyTale just got cancelled, HyPixel studios winding down over the next few monthsEnglish21·27 days agoThis project is definitely a parent studio decided that they didn’t like the game, so they decided to cancel it.
If you’ve read the past few development updates, it’s very likely that the team leadership is at fault and not Riot. They basically spent the last ~3 years moving the game to a new engine and the most they had to show was some concept art. I hoped that they were developing in secret to have some big reveal down the line, but it seems like the game really was going nowhere.
I’m reading it more like the longest “we blew our budget and had no game” post.
popcar2@programming.devto Godot@programming.dev•Offical Godot Asset Store (Beta)English22·27 days agoOh! I didn’t expect it to get suddenly shadowdropped. It looks pretty clean, and it’s neat that assets can have direct links to donate on the side. It’s going to take at least a few months until it gets integrated with the editor though, since 4.5 is already in feature freeze.
popcar2@programming.devto Linux@programming.dev•With Version 9.0 Release, ONLYOFFICE Becomes an Even Better Choice for Linux Users613·1 month agoFrom their new page on AI. God, who asked for this? How much time and money did they waste integrating these useless AI tools? I was optimistic that they mentioned OCR but the more I look into it the worse it gets, nobody wants to generate AI images in their text editor. I don’t want a chatbot to tell me facts about butterflies in my presentation tool. Wtf? I’m not usually this upset about random AI integrations but this is the exact thing Microsoft would do and why people would choose onlyoffice instead.
Edit: Well, the good news is that this AI garbage seems to be a plugin that’s not included by default, so they at least have some sense in them.
popcar2@programming.devOPto Patient Gamers@sh.itjust.works•Tunic is awesome and I wish more people talked about it7·1 month agoI’ve gotten as far as I could, but didn’t do everything.
spoiler
I did most of the fairy puzzles but didn’t do the golden path; I ended up looking up how it’s done on Youtube since it sounds like a huge investment. As much as I liked the puzzles, I’m good with the regular ending.
popcar2@programming.devOPto Patient Gamers@sh.itjust.works•Tunic is awesome and I wish more people talked about it23·1 month agoI guess it just wasn’t in my circle because I haven’t heard much about it since release, but good to know it’s more popular than I thought
popcar2@programming.devOPto Nintendo@lemmy.world•I just fixed my joycon drift today!English2·1 month agoBloody tiny ribbon cables…
Yeah… They’re sturdier than they look but it’s still scary that pulling on one of them could completely ruin the joycon. My bigger problem was the battery connector, I intended to remove the battery completely but after trying to disconnect it twice, I gave up and just moved it aside. I was too worried I’d break it.
popcar2@programming.devOPto Nintendo@lemmy.world•I just fixed my joycon drift today!English31·1 month agoOof, how did that happen? Left it out under the sun?
popcar2@programming.devOPto Nintendo@lemmy.world•I just fixed my joycon drift today!English202·1 month agoYeah I’m aware of the hall effect replacements which are pretty cheap, but this fix was essentially free and should last me at least a few months until the sticks degrade. Once it really stops working I’ll look into opening it again and fixing it for real.
popcar2@programming.devOPto Godot@programming.dev•[Brackeys] Make Beautiful Games in Godot - Lighting for BeginnersEnglish9·1 month agoJust finished the video, and I think it’s a fantastic intro to using lights in Godot! I want to mention though that SDFGI runs terribly whenever you move the camera quickly, so I wouldn’t recommend it for any serious projects. There’s a PR to replace it with something better (also mentioned in the video) but there hasn’t been movement in a year, so who knows when that’ll come around.
popcar2@programming.devto Game Development@programming.dev•Unreal Engine to move to using Y-up62·1 month agoYeah, it depends on whether you expect the 2D view to be on the floor or on the wall. If it’s on the floor, Z is up. If it’s on the wall, Z is forwards & backwards (depth). Personally I think it being on the wall makes way more sense since we already expect from 2D view that Y is up and down, it feels weird to shift it to forwards & backwards when switching to 3D.
popcar2@programming.devto Game Development@programming.dev•Unreal Engine to move to using Y-upEnglish15·1 month agoAfter all those years… I can’t believe it…
There hasn’t been movement on terrain editors, but there is one or two popular addons for terrains that have gotten good improvements. I think Terrain3D is the most popular.
For level streaming, the devs said they need to rework a lot inside the engine for it to happen, it’s a long-term goal. There’s been a lot of improvements to the codebase and especially performance in 4.5, but yeah it’s not quite there yet. I wouldn’t recommend the engine if you’re trying to do something open-world or with huge levels.
popcar2@programming.devto Opensource@programming.dev•The elusive goal of Unix – or Linux – is simplicity1·2 months agoI forgot about this, but AFAIK you’re still better off with fstab to give yourself all permissions for everything to work properly.
popcar2@programming.devto Opensource@programming.dev•The elusive goal of Unix – or Linux – is simplicity8·2 months agoI was just adjusting my fstab today… Genuinely blows my mind how far Linux has come and I still have to delve into hard to read text files to open my damn drive when I boot my computer.
popcar2@programming.devto Game Development@programming.dev•How do you experience and handle reviews and feedback about your games, positive and negative?10·2 months agoI haven’t worked on anything that big but I have gotten a ton of feedback on my free games and apps, some of which was really harsh. Positive reviews are always fun to read but usually I focus on the negative reviews. Negative reviews are hard to read but tend to be the most insightful, you get an idea for the things in your game that need work or are too frustrating for others. I think your review is pretty good feedback in general.
Many people definitely need a reality check - just don’t be rude. Lots of people think their game is going to be the next big thing or that somehow people aren’t going to compare it to games that are extremely similar and probably the same price.
I was at a gaming event once and one of the demos I tried was extremely unintuitive and at some point you had to search the floor for a key that’s way too hard to see (me and friends spent like 5 minutes running around a dark room). I pointed this out to the devs and they got super defensive, telling me that it’s not supposed to be obvious and you’re supposed to be looking for items for real. This is how not to take feedback. When someone says your game sucks, take notes and try to improve.
In terms of taking feedback, the best advice I can give is just be open minded. When someone says the game sucks, no matter how stupid their feedback is, just give them the benefit of the doubt. Maybe they’re right. Maybe they suck at video games and the tutorial needed to be clearer, maybe the writing really is boring and not as interesting as you thought, maybe it’s just not clear enough where you’re supposed to be going, etc. It’s good to get perspective of others.
Not all feedback is useful though, sometimes the game just isn’t for them. If Dark Souls actually took all that criticism about the game being hard and added an easy mode, it wouldn’t be as gripping or popular as it was. Don’t let players bully you into changing your vision just because they wished your game was a different game.
TL;DR: Feedback is always good, don’t be afraid to voice your opinion. For devs, keep an open mind but don’t let it get under your skin.
popcar2@programming.devto Programming@programming.dev•List of tutorials to learn videogame development6·2 months agoI work in the industry. You’re pretty much right. I wouldn’t recommend people to get into the field unless you’re SUPER into making games and are okay with working way harder than others. That said, other tech jobs are also suffering right now, layoffs are way more common than they used to be throughout the entire field feels very competitive.
popcar2@programming.devto Opensource@programming.dev•[Open question] Why are so many ~~rust~~ opensource projects MIT licensed?English351·2 months agoMIT is the de-facto license that says “Do what you want with the software, just give me credit. Also, I don’t owe you anything”.
It lets people do basically anything with it but protects you from:
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People who would steal your project and claim they were the original creators (your name and copyright info is filled in the license which they have to include and mention)
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Any sort of liability or warranty - people can’t blame you for any damage done by your software
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popcar2@programming.devto Firefox@fedia.io•Firefox is now officially hosted on Github!46·2 months agoIt’s not a big deal since git repos aren’t hard to migrate. GitHub is fine currently and if they push people away then there are a couple of alternatives.
Firefox hosting on Github is a good move because it lowers the barrier of entry for contributors.
Boy oh boy, what a post. Somehow they managed to make it less clear than ever what they even want to do with the platform, here are my favorite highlights:
That’s some advanced corpo-speak, doubling down on AI but also acknowledging that people don’t like AI-generated answers and providing a “human intelligence layer” to “unlock growth”. Did an AI write this? Lol.
I can feel the growth unlocking the more of this I read.
I wasn’t sure I wanted to ingest knowledge, but now that I can eliminate all these silos, I’m sure that my team can finally gain some institutional wisdom. Also I’m having a stroke. Help-