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Dnsimple for me. Swapped from GoDaddy like 10 years ago and haven’t really felt the need to explore elsewhere, the costs are pretty good and never had any issues.
Indie Game Developer working in the San Francisco Bay Area.
Dnsimple for me. Swapped from GoDaddy like 10 years ago and haven’t really felt the need to explore elsewhere, the costs are pretty good and never had any issues.
I love my duxtop induction, but you should make sure all your pots and pans are compatible with induction, only my cast irons work with mine.
Just put the card in your wallet and scan it like a metro pass card.
I’m using Connect on Android and it’s been pretty flawless. Until I see a reason to swap, or a less insane paid version I’ll just keep using this.
The containers are useful for having multiple accounts. Eg I have a work tab that has my work Gmail/PayPal/etc accounts logged in, so I can easily switch contexts without closing all my other tabs/windows
+1 for the Sofle, I love mine, just built a wireless version so I can take it on the go.
I have a pretty basic org-roam setup I think. I keep my org files all in a directory called “org” that I sync with syncthing (previously I used Dropbox), and whenever I setup a new machine, I just grab that folder and put it at my user root (with Dropbox I would just symlink the folder from “~/Dropbox/org” to “~/org”).
Now no matter what machine I am on and where I make my changes I have them all up to date.
I generally have large nodes that contain all my knowledge, and I split them up as they get too big. E.g I used to have a single UnityEngine node, but over time I have split it up into many different nodes: EditorWindow, ScriptableObjects/UnitTesting/etc…
I have at least one node for each of my projects, and there is a “Tasklist” heading in each of those project nodes which contain all my TODOs, those project files are tagged with the name of the project, so that I can easily write an org-agenda search to grab all the TODOs from a single project into a single view without anything else I have stored in the file (which includes a project synopsis, architecture notes/UML diagrams, general notes, etcc…).
Since I am already in emacs when I am writing code, this keep it very simple for me to have this information as accessible as all my code files are. When I discover a new language feature or have to look something up, I just open up the node for that language, and put that new information in, linking to the source where i grabbed that snippet, or where the full MSDN documentation is stored if I need to go more in depth that my short description I write it. Copying down the information helps me internalize it, and I can easily just search through that file for information I have stored. This means that even if I don’t have internet access, I have access to all my previously looked up information I maybe have forgotten.
I don’t have much sympathy for this. If you really just care about the community, then just move the community to lemmy/kbin/discord/irc/whatever. These people are just afraid to lose their power over the community, not the community itself.
I don’t have much sympathy for this. If you really just care about the community, then just move the community to lemmy/kbin/discord/irc/whatever. These people are just afraid to lose their power over the community, not the community itself.
Over 50% isn’t too bad at this point in the game. We’ll see if it drops lower over/after the weekend, but that is still a significant portion of subreddits, which are the only thing that generates content for reddit. I don’t this this will actually do anything, and I am done with reddit now. I never felt attached to it, and I have found active communities on lemmy for most of my subs, and the community is way better here. I don’t need reddit anymore.
Lumberyard was just a fork of cryengine, that’s not what required a rewrite. They threw away all the FPS work that they hired a company to make for them, and redid that from scratch, and then also just rewrite systems all the time because they have no plan.
Star Citizen is the freelancer sequel, it’s just stuck in development hell
A Hat in Time and Yooka Kaylee scratch that Banjo itch pretty well.
The first time playing Elite with a headset was magical. Looking around my ship and while flying through space (or even just while sitting docked in the stations), and the spatial audio coupled with VR just put shivers down my spine. That engine whine chefs kiss
I played EverQuest as a kid (when I was far to young to be playing MMOs) and it completely captured me, I have been trying to chase that itch for a long time, but modern MMOs just don’t have the same feeling as they did back in the day. WildStar was the closest, and I loved WoW from vanilla->Wotlk, gave Rift a good run, but everything in like the last decade has just felt a bit different. I think because basically every game is an MMO these days, there is nothing special about MMORPGs. Plus the availability of the internet to give answers/information means that you have no reason to actually talk to other people in the world beyond socialization, rather than needing to interact to just get around.
Seconding Bloodlines, this game has stuck with me since I first played it as a child. I’ve been eagerly awaiting the sequel, but also dreading that it ends up being awful and ruins any chance of more games.
SSDs have been around for a long time, and have been affordable for quite a while now. While optimization should always be happening on the developer side, its not crazy to start requiring 30+ year old technology to use modern games.
600ish hours in Hunt at this point, and while you can give away your position to the idle players, that only matters at the top end of the Matchmaking system where the “bush-wookies” lie. With the self-revive for solos trait that got added, it helped even the playing field a lot. Previously getting hit by a sniper was a game-over for solos while for a duo/trio it was the start of an encounter, with your teammates able to revive you after they kill or chase the sniper off. With self-revive you have a chance of popping up when they aren’t watching, or when they are pushing to your body from their perch, and either fighting or retreating.
Also I wouldn’t say the developers have a toxic relationship with the player base at all. They are constantly making fun changes to the game and adding in new features to change things up. They also test out new features during temporary events and see how people like them before implementing the into the game wholesale. And this is done via looking at gameplay statistics, not just listening to the very vocal subset of people who hate any change to the game.
Also been enjoying Sea of Stars, it’s like the modern love child of Super Mario RPG, Lunar and Chrono Trigger