Yeah, I could see neck guards becoming required equipment after this. Safety regulations are built on blood
Yeah, I could see neck guards becoming required equipment after this. Safety regulations are built on blood
I prefer against sharing my specific location but western Canada in an area where there can literally be a 60-70°c+ difference between peak winter and summer conditions.
Yeah, I’d agree with that. Road clearing in general is pretty bad here, let alone sidewalks and bike lanes (especially since the “clearing” often involves pushing it off to the side and blocking up those lanes).
I found it cool how some countries had sweepers which collect the snow and cart it off rather than just pushing it around
I could see this for ice but I’m thinking more snow and slush, which where can be near bumper-height on cars (not to mention the double-digit degrees below freezing for temperatures).
It’s one of those things where it’s probably a good idea for bigger cities with nicer weather (or better maintenance of dedicated bike lanes), but in smaller centres a better investment in public transit would make more sense
Those might be ok here in summer, but the snow (and shitty city management) plus hills would not work out well in the winter.
As somebody who has literally been injured with a cardboard tube to the eye (being used as a sword though sans crossguard/handle): just make sure the kids are using swinging motions rather than poking (or are very aware to stay below neck level)
I’m wondering when this will simply be a feature of game engines, along with AI character generation, terrain/map generators, and AI-driven dialog.
I’m really on the fence about it since it really could put extra life into games where it just isn’t normally feasible to make all NPC’s unique, dialog etc so you end up with a lot of “I took an arrow to the knee” type dialog.
For smaller studios - or independent authors - the ability to generate high quality content with code could also be a real boon.
I’d still rather not see big studios just go with AI instead of real humans for design and acting though. That just leads to cookie-cutter bullshit and games that feel stale