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  • 71 Comments
Joined 1 year ago
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Cake day: June 9th, 2023

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  • Let’s see:

    • There is already Steam for Mac, which a great catalog and sales.
    • The only appeal of an App Store game is cross-platform… in Apple devices.
    • Consoles (with controls) are cheaper than any Apple product compatible with AAA games. (This includes the Steam Deck).
    • There are no platform-selling exclusives.
    • There is no exclusive hardware features.
    • Major most-played games are not available OOTB: PUBG, Roblox, Rocket League, Genshin Impact, Apex Legends, Call of Duty, CSGO2.

    Yeah, I get the sentiment: why. But Apple has to start with something, and if they want people to buy games they will need a bigger catalog, and for that they need to keep their porting tools easier to implement.




  • Well, the thing is that 3 years looks like “too long” but eventually the spec is held by the timeframe of having actual silicon. Even if it’s not 1 year or 2, at least is not 5 or 7.

    That’s probably the problem of standards. Everyone has to agree to a new spec, instead of a company offering double the PCI Express bandwidth and latency that, low and behold, only works on their hardware and will charge for royalties.

    3 years look like a lot, but it’s cheaper than vendor lock-in, which everyone has afraid of since is in that moment your business is controlled by other business.






  • There are few games that define a genre, transforming them into games for history books, and that’s Super Metroid. It refined the exploration-by-abilities genre we know now as “Metroidvania”, much like Dead Souls defined the “Souls” genre, and so forth.

    On the other hand, it also had it lows. Like that entry you don’t talk about that we hope someday is declared non-canon and all copies destroyed by spontaneous combustion.