This… is actually kind of exciting. Two massive studios (potentially) showing they also feel that the current AAA space is saturated with boring, soulless, samey games, year after year.
One crash will absolutely not make this big of an uptick. The amount of highly specialized software and hardware that is OS dependant means switching will only be possible when those companies, hell really entire industries, decide to move over to a more open standard soft/hardware setup. In this case, a crash is a big deal, but the IT teams get on it and fix it in a day or two.
Also, certain Linux machines were affected by the cloudstrike outage. Even less reason to switch when the alternative was effected as well.
Buy Raspberry Pis in bulk and make pointless SBC projects. It’s the only thing that will fulfill you.
My next phone will likely be a pixel running graphene tbh
It’s great stuff. As a bonus, an artist named Alex Yarmak has put together two albums where he covers the entire OST of each game in a heavy metal style. Great stuff if you like that kind of thing.
Severed Steel (Chewing Glass Pt 1 and 2 by Floating Door)
BONEWORKS (BONETONES by Michael Wyckoff)
Hotline Miami (various EPs and singles by Various Artists)
Elite: Dangerous (Elite: Dangerous OST by Erasmus Talbot)
Dusk (Dusk OST by Andrew Hulshult)
Amid Evil (Amid Evil OST by Andrew Hulshult)
Yeah I only got into NFS since the 2015 entry. I have some nostalgia for that game even though it was pretty bad, but every game since has just been painful in every way except for car customization.
That’s why I love Forza Horizons. It’s got everything I want in a racing game, it just doesn’t subscribe to the idea of “show don’t tell”.
Just bought Forza Horizons 4 on Steam, which meant none of my 100+ hours of progress on the Windows Store version carried over. Apparently in those many hours I forgot how absolutely grueling the beginning of the game is.
I’m two hours in, and after basically everything I do, down to even opening the menu, I get the controls yanked away from me, and a plucky zoomer talks at me for 30 seconds about shit I absolutely don’t need explained. One of those was literally, not even joking, to explain to me how to buy items, and that adding multiple items to my cart would equal a higher total price.
It’s like they expect their players to have absolutely no agency or intuition. All I want is to boot a game up, customize a car, and chuck it around. At most I’d be fine with a quick blurb saying “here are the different types of events, here’s your home base. Now go explore.”
Halo has worked live action in the past, albiet for shorter durations (Halo 3 and ODST both had really well done live action ad campaigns, plus there was Forward Unto Dawn).
The problem is Paramount completely missed the mark in terms of tone and faithfulness to the source material, and it seems like they didn’t even try. They just went “Big green guy punches aliens, that’s what those gamerzz like, right? We can do that for a few million bucks.”
I think the defining feature for me on Gnome is the workspaces. It’s just so fluid in a way i personally haven’t found KDE. Not saying KDE is trash on touch or anything, I just prefer Gnomes feel.
It was a sure thing. It was greenlit with Peter Jackson producing and Niell Blomkamp directing. It went into development hell, sadly.
We did get District 9 out of the deal though (with Jackson still producing and Blomkamp directing), so at least something great came of that collaboration.
“Limited by it being a game” is such a condescending thing to say. Just shows that these people look down on video games in general and most likely have little respect for the people who these games mean a lot to. I mean, that shows in this TV show, just based on the short bits I’ve seen. The Chief acts like a Stallone or a Tom Cruise stand-in, instead of a stoic warrior.
I can’t wait for an Elder Scrolls show helmed by these showrunners, the Witcher showrunners, and Alex Kurtzman
I absolutely love Gnome, but only when I have a touchpad/touchscreen. It blows KDE out of the water in that regard. However, it loses its shine for me when transitioning to a traditional KB+M, and KDE takes the cake there.
Basically, KDE for my main desktop, Gnome for my laptops, tablets, etc.
That wouldn’t buy you a base model Toyota Corolla
What’s the definition of “hacking”? Because datamining could be as simple as using a hex editor or extracting compressed assets. Do those qualify as “hacking”? (Not even necessarily asking you, more just trying to make a point that this is an extremely broad term).
You’re welcome. For Pete’s sake, if you want an alternative OS, use one that isn’t a butchered sketch bag.
Also much more possibilities in terms of controls, ie no more janky remapping buttons and mouse axis into pretending to be controller inputs or messing with mouse injectors, instead you can get native KB+M support, dual analog, etc.
The OpenAL issue was actually pretty easy to diagnose and fix. The crash comes with a pretty detailed log indicating the game encountered an issue when OpenAL was trying to load. And, lo and behold, staring at me was a checkbox in Prism Launcher’s options to “Use System OpenAL.” I ticked it and haven’t had a single issue since, my guess is that the launchers bundled version of OpenAL just didn’t play nice with my system.
I’ve even manually added a few mods since installing, still no issues.
I do understand where you’re coming from though, I personally enjoy tinkering and problem solving almost as much as actually using my computer. It’s a learning experience for me and makes my computer really feel like my own at the end of the day. However I totally get that not being everyones cup of tea.
Yes of course this is a huge factor, but modding games in general tends to be a sticking point. The fact that I immediately had a heavily modded game up and running via a third party launcher with only one minor issue, which was fixed via a single checkbox, was just a really nice experience.