Everybody’s dead Dave!

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Joined 2 years ago
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Cake day: June 21st, 2023

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  • In respect to the Persona series, it’s simply because that’s the game. They want you to plan your social interactions.

    I haven’t played 5, but what I played of 4 you get bonuses from maxing out your relationships, so having a limit on actions means you have to choose and plan what you are gonna do, otherwise the game would just be a case of maxing relationships day 1 and then dungeon crawling for 5 hours until the next cutscene.

    For comfy games, there is a balance, a time limit means you aren’t doing everything in 1 day, but I have always felt Stardew’s is a little too short, especially for the stamina and movement speed.

    But you can’t do everything in one day irl, you are a new farmer setting everything up, and getting back on your feet, it takes time, and the days passing make the world feel more alive than if time didn’t pass.

    As for seasons, it is annoying when you miss events or stuff, but it is a nice aesthetic, again makes you feel like time is advancing and bringing change, prevents it becoming too boring, Stardew would probably be a lot more boring without the season to change the fish that spawn and the crops you can grow



  • Yeah, I like the second one better. Allowing interaction and protection seems like a good idea, and makes the card less of a feels bad.

    That being said, I think a more thematic effect would be something along the lines of a “Blood Moon” like effect. “Target lands loses all land types and abilities, and gains the ability '{T}: Add {C}”. Though this offers less interaction and is a massive feel bad for decks that rely on a land for a combo since it would still be in the field just unusable.


  • It’d have to say “non-token”, since they are the ones creating the token they’d control it (I think you control anything on your battlefield regardless but not 100% on that).

    I am unsure how token ownership works… but I don’t think that is good either as that removes the ability of sacrificing a land you’ve stolen.