18 year old developer based in Mumbai India.
I found a large amount of the developer / programming reddits died, so I noticed a large difference but a lot of other subs there has been no change so it depends on what you are in.
Accessibility, I find a lot of things still have issues on fediverse (especially the mobile app scene). Although I am atleast well under 30 if that helps break the stereotype haha.
Don’t claim to like Christian rock if you don’t know who this is.
It seems op wants to have areas that can’t be reached not have colliders for performance, but still wants his bullets to be able to register hitting them for placing a decal on the collision.
Same! In the exact same spot as well (right grip)
I already do that haha, but thanks. Heavy games like elden ring or switch emulation needs more than that saddly for stable fps.
No? Steam deck not on sale is $400 new for 64gb. Ignoring that he has to be charging for labour since ssd would be $60~ and micro sd card $50~ making a grand total of $510 without tax.
They aren’t, but doing this opens up desktop mode as a nested Wayland desktop giving it the advantages of Wayland, and since steam deck uses game scope to put each game into its own Wayland session it plays nice with steam and shows up as a normal game.
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Is there any actual advantage to using spaces? I have seen similar posts for a while and as a tab user I don’t understand why they are any better than just a tab
Irresponsible devs, delayed packages for no reason causing massive issues with ours and quite often invalid site certificates due to neglect. It’s just arch but worse since it uses their repo which delays packages for practically no reason causing aur incompatibilities. Endeavour is a far better distro for beginners (or arch install script) with the exception of it not having pamac preinstalled.
Yeah, most people set it larger for desktop mode or windows use, where the drivers don’t auto allocate vram. Although as you said it seems many think it affects game mode which it doesn’t.
Neon white was super fun, still working in 100% for the good ending.
Good to know! I will look further into when I have the time.
New pathfinding system, I use a procederul map in my dungeon crawler and previously needed to use AStar3D which was clunky, since old path finding didn’t support building during gameplay. Now it does in addition to active object avoidance which is awesome, there are still a few big issues like not being able to set an avoidance radius per object it’s per zone (meaning you can’t have big and small objects pathfind in the same zones easily without colliding into walls or having to be extremely far from them)
Very cool! Debating on remaking some heartbeast tutorials for Godot 4 (specifically the prodcederul tile generation with a walker and tilemap to 3d level + optimizations). Curious if people would be interested in that or not though, thoughts?
Depends where, sky islands / the majority of the map runs locked 30fps (ignoring sharer compilation), but bigger towns like gerudo drops it to mid 20s, and the lightning boss dropped it to low 20s. Still playable but not a great experience in those instances.
Recently just finished the base difficulty story mode of Furi (amazing game highly recommended) and the lightning boss in Zelda tears of the kingdom.
If you have an Android download pdanet which lets you hotspot count as phone data. Also if you get a small hotspot but unlimited phone data you can turn it on and set the TTL or connecting devices to 65 (I think look it up) and it will think it’s the phone connecting. Happy pirating