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Cake day: June 29th, 2024

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  • As I understand it, the assertion is that the 1080p FPS is the same as 2k/4k FPS, assuming that you have an infinitely powerful GPU. So the 1080p FPS is your max potential FPS at any resolution with the CPU, and then you need to look at a GPU 2k/4k chart to see how much FPS it can achieve from that target. HWUnboxed also reasons that gamers are not blindly using ultra settings, so in real scenarios people are going to be lowering their settings to try to achieve a specific FPS target anyway. They also mention that lowering ingame settings doesn’t usually affect the CPU FPS benchmark.

    So in summary, the 1080p CPU benchmark is the ~highest possible target you can achieve, and then it’s up to your GPU and ingame settings to decide how much of that target you can reach. It’s a little more difficult to grasp and calculate mentally, but it prevents the 2k/4k benchmark data from showing what is effectively misleading “point in time” data that will not be useful if you have a different GPU or ingame settings. This is most clearly demonstrated by re-reviewing older CPUs in the future-proof section and showing that putting massive GPUs on old CPUs puts the FPS benchmarks of all resolutions to roughly the same value - i.e. the CPU doesn’t truly have an effect w/r/t resolution, it’s mainly just the GPU.




  • I’m still not sure I fully understand what’s going on at the low-level, but there is a “How it works” section on the debcow github page that at least made an attempt to penetrate my skull.

    Edit: I guess the main thing it’s doing is skipping the .tar archive extraction, and ref-linking the raw bytes from the .tar into new files? Extacting the .tar normally will create standard files, and those files would be reflink copied to the new location, but that still requires a more or less “normal file copy” during the .tar extraction. This really has greater implications for allowing generic reflinking from .tar archives, instead of just being limited to package installation. Could be interesting if it was handled automatically during .tar extraction. Or I could be misunderstanding, which is equally likely.


  • I think ProStreet is very underrated, and I’d say that’s my favorite. The car handling is a nice balance between realistic and arcadey, and the game is just a really entertaining take on track racing. Most of the game feels tight with its controls and challenges, and there are clear ways to express skill and achieve goals. My biggest problem with it is that dominating events (setting track records) is a little too easy, which probably works well for kids, but as someone who knows how to play racing games it’s often a matter of not crashing and having a reasonable car. There’s probably a mod to change that though? The soundtrack is also a bit mid compared to other NFS titles from this time but it does grow on you a bit.

    Most Wanted is probably my second place, but I think it’s not untouchable. The rubberbanding almost singlehandedly kills any sort of difficulty. In MW you’re there to race neat cars and look cool doing it. There’s no real challenge, and if there is, it’s not a fair one. It could be a little less menu-driven too. Sometimes it feels very linear in how you progress through the game, just picking event after event from the menu, and even starting police chases from it.

    Carbon is probably third place? It’s more interesting than MW in a lot of ways but it’s also just more mediocre in most respects. I consider MW and Carbon to be two sides of the same coin, but if it comes down to it I think you can easily put Carbon below MW. I think most people consider Carbon to be complete trash, but I don’t think it’s fair to say there’s nothing good about it.

    Underground 1 just sucks, and Underground 2 doesn’t have a lot to offer in retrospect. Both Undergrounds were amazing at the time, but now that we have newer alternatives I don’t think there’s a lot of reason to return to U2, and I think U1 has aged like milk in just about every respect. I could definitely be convinced to play U2 again, but it’s not something I feel a strong pull to return to.

    Other Need for Speeds have a lot of hits and a lot of misses, and it’s hard to want to put them in any sort of ranking system. They can all be fun in certain ways, but like most people I consider Black Box NFS to be the real NFS.


  • In my experience, installing Linux Mint onto just about anything is trivial. IMO, the learning curve is more about using a different operating system than it being pre-installed.

    That said, as long as you have a preconfigured distro like Linux Mint I think it’s about as easy to use as Windows or Mac. The main difference is that people are already used to how Windows or Macs work, and have forgotten there’s plenty of jank that they’ve learned to avoid. There are still things Linux could improve on w/r/t new user experience but I think the gap is getting smaller every year.






  • I’m planning on at least doing Arches. I don’t know if The Smoke Room will ever be finished but I’m down to try that at some point also. I’m still on the fence about Adastra; I’ll probably get around to it at some point but it looks so different to what I really liked about Echo so I don’t know if it will really grab me the same way. I’m not a furry but I did grow up gay in Hicktown, USA, so Echo’s story sort of knew right where to hit me to cause maximum emotional damage.







  • If you want more psychological horror emotional abuse, try Echo, which gets frequently compared to DDLC. It’s set up like a gay furry visual novel to start with, but it’s more like Night in the Woods where the paths are who you hang out with instead of who you explicitly want to “date”. As the story progresses it gets extremely dark. I could only do one of the paths before I had to look up the others because I’m too much of a chicken.

    Fair warning that it’s a slow burn to get to the rough stuff, but the story is solid and it’s humorous on the way so it’s not boring.

    Edit: I hadn’t played Echo in a few years so I went to the wiki to refresh myself on the story and it is a lot more tightly-written and lore-heavy than I realized. Each “path” has a different story with a subset of the lore, so you need to play all of them to begin to understand the full picture. There’s also a sequel, a prequel, and a prequel-prequel(?), which all presumably contribute to the lore. I see there’s a giant Let’s Play of most of it, which I think I now feel compelled to watch at some point. It would probably be less spooky to experience it with other people in control.

    Edit 2: I strongly recommend you don’t play Carl’s first, solely on the basis of it not being a strong introduction to the game. Carl’s route takes a long time to get into the swing of things, and the story payoff doesn’t entirely make up for it (though I still really loved this path by the end). This was apparently the first path they wrote, and cynically I think that shows a bit. Leo’s path was much more of a page-turner for me throughout and I think it gives a much stronger sample of the unique Echo flavor. Leo’s is the one I played years ago and there’s maybe a dozen moments from this path which will never leave my brain.

    I’ve seen people online say to do Carl->Leo->TJ->Jenna->Flynn, and with regards to Carl and Leo I’d say objectively that’s probably the correct order in terms of lore unfolding, but there’s only a couple of small references from Carl’s route that you can notice in Leo’s route, so if you’re on the fence about whether you’re even interested in the game at all I’d do Leo’s first so you can get a proper introduction to the game’s themes.


  • The previous person was worried that Valve wouldn’t be able to convince “a sizable chunk of users” to move to Linux because all of the software they sell is written for Windows. If we apply a little bit of critical thinking, we realize that Valve has actually already thought of this(!) and applied a different(!) solution that solves the same problem(!) without requiring “everyone to write software for something that’s not the platform nearly all users are running”. If you want to see Valve’s attempt at getting everyone to switch to Linux without using compatibility tools you should look into how successful their Steam Machine campaign was.


  • They’ve more or less already done that with Proton and DXVK. Nearly all Windows games “just work” on Linux without developers needing to change anything. TBH whenever big studios develop Linux versions of games they’re usually not well-done anyway; for now it’s better if people develop with their comfy Windows tools and let compatibility tools take care of the translation. When the balance shifts to Linux dominance we can start pressing on them to learn how to use Linux SDKs.