Titanfall 2 with friends, War Thunder, Cyberpunk 2077 and Middle Earth: Shadow of War on my own.
And of course, my go-to when I don’t know what to do, which is Hearts of Iron IV. I’m excited about the new DLC, btw.
Interests:
Languages: Spanish (native), English
Titanfall 2 with friends, War Thunder, Cyberpunk 2077 and Middle Earth: Shadow of War on my own.
And of course, my go-to when I don’t know what to do, which is Hearts of Iron IV. I’m excited about the new DLC, btw.
Except most of the revenues from the sales of the games don’t go to those who actually develop the games. We all know gamedevs aren’t paid enough and sometimes do a lot of crunch, specially in big studios. We can’t ignore that fact.
Imo I could excuse a maximum of 50€ (or dollars in this particular case), and the ideal would be something between 30 and 40.
Someone told me something similar about Tears of the Kingdom and my answer is the same: BG3 could be the greatest game ever made with content from here to eternity, but 70$ is still too much for a game. Specially considering who ends up benefitting the most from the sales.
I have devoted that amount of hours or even more to some games and still think the 40-50€ that costed me each one of them when I bought them is too much.
Entertainment shouldn’t be that expensive. Period.
TofK could be the best game ever made (and I don’t think it’s too far fetched given how good it is) and I still wouldn’t justify anything bigger than 50€, 60€ being generous.
No game should be 70$ if you ask me
In the outliner you can switch between showing colony type and planet type, which helps identifying which planets are producing what kind of resource without having to check one by one.
‘Eye for Talent’ is amazing, honestly.
Not much. I bought Sea of Thieves and the newest DLC of China: Mao’s Legacy. I’m having a blast with the first one, while the latter is very frustrating but really fun anyways.
The Paradox gamer experience.