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Joined 1 year ago
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Cake day: June 16th, 2023

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  • Syrup@lemmy.cafetoGaming@beehaw.org*Permanently Deleted*
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    1 year ago

    This is a fair take. However, stories in games (for the most part) are no different than cheap pulp novels, romance fics, or the twenty billion christmas romance movies: you know what you’re getting and it’s not super in-depth. Sometimes I do want to turn my brain off for a story. I won’t pretend it’s good, but I still enjoy it.




  • If we’re going really old school, then Space Invaders. Its way of leveraging the hardware at the time to make the enemies and music speed up after you defeat more of them is elegant. Back then, the more things a game had on screen, the slower it ran. So, destroying more enemies removes more things from the screen, causing both enemies and music to speed up.

    This is something that’s taken for granted today, but I think at the time, it was genius.


  • I imagine a lot of that is due to issues with liability. If a journalist says “X did Y”, that opens them up to lawsuits. If they say “A alleges that X did Y”, then that allows them to report without fear of a lawsuit.

    The end of the article did talk about who may have sent them out there.

    Two of the survivors said Greek authorities had asked them, through interpreters and lawyers, to give evidence against the nine Egyptians who have been accused of people trafficking.

    But all four survivors said the nine Egyptians were passengers, seated among them on the journey. They say the ship’s crew were masked and spent most of their time in the cabin.

    “The crew jumped in the water when the coastguard approached and some of these nine Egyptians tried to sail the boat,” one of them told us. “It seems to me they are not the ones involved in people smuggling,” he added.

    Relatives of Egyptians who fear their loved ones were on board have told the BBC that they paid $4,500 (£3,500) each for the journey.