One of my previous jobs did something similar to this only without reward and public shaming as the punishment. We were all cube workers forced to do army standard tests and training after work.
One of my previous jobs did something similar to this only without reward and public shaming as the punishment. We were all cube workers forced to do army standard tests and training after work.
What a great job they did! This would have been a ton of work to develop the rig, stitch and normalize.
What happened to the emission credits auto manufacturers had to buy and trade? Seems like this would help the problem.
I think this is a double edged sword; It is easier for auto makes to make a profit on larger vehicles. Example of Ford discontinuing all cars in US except mustang in 2019 because of profitability. Americans feel they must compete in the road arms race because they do not feel safe with larger and larger vehicles. There is more demand for bigger vehicles and bigger vehicles make more profit, naturally this will explode into every manufacturer making larger things.
Next up: Caterpillar will release their ASV (armored security vehicle) to the civilian market and it sells like hotcakes!
Hummm, Google must have metrics directly associated with people moving to Apple because of this issue to put resources on it.
As a Unity dev of 6 years, playerPreffs (the unity system that stores data in the registry) are a good place to store small amounts of data in a dictionary style structure quickly without creating your own data system. But they are extremely limited in the types of data they can hold and the control a dev has over them. Whenever I see playerPreffs used I think the dev must-have needed something quick and easy. They may have also created their own registry save system in that case should be an easy fix. (De)Serializing json or even custom binary files in compartmented files in a defined folder like StreamingAssets gives much more flexibility in data types and control. You can see playerPreffs limitations in the documentation below: (https://docs.unity3d.com/ScriptReference/PlayerPrefs.html)
It does feel like antiquated tech but what streaming service uses even 50+mbps streaming? The services I know of (apple, Netflix, Disney) all max out around 30mbps.
For those wondering his first sons full name is: " X Æ A-12 Musk"
I had no idea! X.com goes to Twitter. crazy.
We all need to post this on reddit. Spread the word that this platform is booming and more people will come over!
Her coat is still so shiny! She must be doing good.
Simply incredible \(ϋ)/. I’ll have to check out the browser version.
This is amazing! How did you manage to post more than one image!?
Oh oh! Time for guess the location game! I’ma go for Denver Botanic Gardens. The backdrop and trees look familiar to me.
I would recommend one but I have always been wery about sending password data through the internet to be stored on some companies server. So I put in the effort to host my own Vaultwarden docker instance through TrueNas scale (True charts) on my home server and access it via a VPN tunnel (Wireguard). It’s very complicated to setup compared to a web service but this way I own all of my password data locally. The android app (Bitwarden) works alright but sometimes it has trouble understanding what is a login screen and you have to force fill things. Vaultwarden as a docker instance works great. The only time this setup needs to be on VPN is to save a new password. Using existing passwords seem to be cached on my device.
Same thing here. Using ESPHome almost identical config from the tutorial except for my wifi secrets.
If anyone is interested here is the ESPHome config I arrived on:
substitutions:
name: "vindriktning_01"
friendly_name: "vindriktning 01"
project_name: "ikea.vindriktning-sensor"
ota:
password: !secret freindly_password
wifi:
ssid: !secret wifi_ssid
password: !secret wifi_password
# Enable fallback hotspot (captive portal) in case wifi connection fails
ap:
ssid: "Ikea-Vindriktning-01"
password: !secret freindly_password
ap_timeout: 30s
esphome:
name: "${name}"
project:
name: "${project_name}"
version: "1.0"
esp8266:
board: esp01_1m
# Enable logging
logger:
baud_rate: 0
# Enable Home Assistant API
api:
uart:
rx_pin: GPIO2
baud_rate: 9600
sensor:
- platform: pm1006
pm_2_5:
name: "Particulate Matter 2.5µm Concentration"
web_server:
port: 80
local: true
I appreciate the transparency. Keep it up! Everyone is loving it here (◍•ᴗ•◍)❤!
I’ve been using Synching to nightly backup my cellphone pictures for about 4 years now and it is still working just fine. I have a folder that gets pulled to my phones with edited photos and the phone cam foler gets pushed. Worst thing about it is android sometimes stops allowing the client to run if you haven’t opened it in awhile.
It’s about the quality of pixels, not the volume.