Yeah, that’s PR-speak for “our game design and/or performance does not scale well to more than 3 players”.
In the middle of their marketing blitz they try and cover all their bases I guess.
Yeah, that’s PR-speak for “our game design and/or performance does not scale well to more than 3 players”.
In the middle of their marketing blitz they try and cover all their bases I guess.
Same here. My main issues with Anthem were the technical issues at launch and that they abandoned it so fast.
I really enjoyed the gameplay and visuals. I sometimes fire it up again, only to find I already know pretty much all this game has to offer.
A bit of an acquired taste, but the entire Earth Defence Force series can be played split screen (2P only). The best entry point into the series is EDF 5 (story reboot, QoL tweaks) which is often deeply discounted. Plus its direct sequel EDF 6 just released in the west last month
I did multiple playthroughs, over ~150h. I do not expect to return to it, now that EDF6 is out. It reaaaaaally resembles EDF5. From what I have seen thus far, it could be called an “expandalone”. There is much more difference between EDF4.1 and EDF5 than EDF5 and EDF6
It’s really good but like 30% too long for my taste. I had to push myself forward to complete it.
Code::Blocks is still chugging along, albeit at a glacial pace.
The rise of Docker has made containers very popular in the last 10 years or so. Nowadays you can run a single WSL2 VM on Windows with a Linux distro, and run any number of containers inside it. Vagrant is useful if you need full-fledged VMs for your environments.
I do. I used to juggle between Code::Blocks, PyDev, NetBeans and others, depending on projects. I find VS Code kind of fulfills the promise of Eclipse of being an all-purpose IDE, without the bloat Eclipse became synonymous with. It really clicked for me when I started using devcontainers. I am now a big fan of the whole development containers concept and use it in VS Code daily…
Because Google is eating the monumental costs of hosting and delivering video content. The cost of maintaining client apps is negligible in comparison. YouTube is not going anywhere unless Google deems it so, or enshittifies it enough to drive users away.
Bottom line: Konami is a weird company making odd calls and has been for a long time. Someone in charge likely decided 11 years ago that MGRR should not be released on PC in Japan and that’s all there is to it.
Comme quoi, on n’est jamais à l’abri d’une bonne surprise.
Well they are still missing the self replicating part… But you know, give it some time.
Première fois que j’en entends parler. Après moi j’ai rappliqué ici y’a un an suite à la crise de l’API de Reddit. Je ne suis pas forcément hyper à l’écoute des nouvelles-nouvelles plateformes.
Like every PvE game which does not have hundreds of people working to churn out content, its playerbase will dwindle until only those who do not get bored by its gameplay stick around. Whether it’s Left 4 Dead, Payday, Deep Rock Galactic or Vermintide, those types of games follow this pattern…
And I for one, see no fucking issue with that. It’s a great game, people play it until they have had their fill and then move on. Helldivers 2 is only an outlier because of how hard it hit at launch. It absolutely does not have the content pipeline to keep a large playerbase engaged, so yeah it will not keep printing a lot of money, just a little bit every now and then.
Now excuse me as I go and spread some managed democracy.
On the other end of that spectrum, I have been playing this game on and off for the last 12 years.
Vivaldi is closed source and based on Chromium (albeit modified), so it does not sound all that appealing. As long as uBlock origin, NoScript and Tampermonkey can unleash their full potential in Firefox, I’m likely to stick with it.
NGL, I’m really digging what they are showing in this marketing campaign.
That mod is the reason I played Elden Ring in the first place. The Souls games’ reputation and gimped co-op had kept me from them. Seamless co-op turned Elden Ring into one of the best shared multiplayer adventures I have ever had.
Thanks for the feedback. I no longer use my steam controllers but it’s good to know which are the viable options to keep them up and running.
In the space hulk og board game and most video game adaptations, Space Marines die very quickly to genestealers and such.
Even in the first SM game, the resilience came from doing melee executions (akin to glory kills from doom) which triggered health regen. And you were not even immune to damage during the animation !