Me and my friends got into Cube. We have 3, soon to be 5 cubes that we cycle through. Pauper, Peasant, Unpowered Legacy, soon to have a custom card, and legacy brawl cube. It’s great.
Me and my friends got into Cube. We have 3, soon to be 5 cubes that we cycle through. Pauper, Peasant, Unpowered Legacy, soon to have a custom card, and legacy brawl cube. It’s great.
Subnautica of course was a banger, but recently I’ve been insanely addicted to Icarus. The mission oriented gameplay makes the survival gameplay less tedious even though I’m doing similar stuff. You drop down, figure out what you need to complete the mission, set up and get the mission done, then get out. You have meta progression to make missions quicker to work through and you have a levelling system to further impact your strength. Just a super satisfying loop to me.
Can’t say I expected the Swifty ban. Glad to see Modern get a bit healthier, though.
Arkham Horror 3rd Edition. I was quite apprehensive since I hated 1st edition, but my friend is a huge Lovecraft Mythos fan so it hit the table. When I saw how different it was, I was much less nervous, and I had a good time. We played Focusing wrong for a bit before correcting. We ended up losing, but had a pretty good time. I’d play it again.
Spirit Island: Nature Incarnate. Played with just two people after Arkham. We are more experienced than the other players so we tried the thematic map. Whew, boy can that thing screw you over. Our first game was over in about 3 turns because my spirit couldn’t grow to the board all the invaders were in. Attempt two, I replaced one of the growth powers and was able to respond to the early explores this time. My board had a couple explorers at the end of the game as my teammate scrambled to survive. I wish I could help more, but it was enough. I think thematic map is probably better with more spirits.
Probably quite lukewarm at this point, but Gloomhaven. Too much effort to set up and manage, losing often is annoying, losing often with no consequences for losing is even more annoying. It always felt like it would be better as a video game, and guess what? There is one now. It’s probably good.
When the big brother dies in Brothers: A Tale of Two Sons. The game is short, but does a great job of getting you emotionally attached to these brothers. Even through the controls, you control both brothers at once with each getting half of your controller. When he dies, it also essentially kills half of your controller. I found myself trying to move the brothers together as I have for the rest of the game.
Internet Shaquille just put out a two part video series on exactly this. His videos are to the point and simple. Here’s the first vid.
Honestly? No. I like Beehaw. But it’s less convenient, with less content. I would rather stop using Reddit, but ultimately I’m just doing the same stuff here that I was there. Then again, I saw little toxicity in the subreddits I was in. Also, adult content is far less accesible.
Again though, I’m pretty happy with Beehaw/Lemmy. I’m sure they will only improve with time.
Final Fantasy XIV, Terraria, GTFO, Killing Floor 2, Guilty Gear Strive/Xrd Rev 2, 7 Days to Die, Minecraft, and recently some of us have been playing MegaMan Battle Network VS matches. What is popular changes quite often
There’s the obvious Monster Hunter, of course. Other than that, Shadow of the Colossus, maybe Dragon Age for the tactical combat. If you just want to fight absurdly large bosses, God of War, Asura’s Wrath, and Jotun are great for that. Maybe Horizon: Zero Dawn, it’s very different but it does have you fight enemies larger than yourself and force you to consider your approach. The Witcher 2 & 3 are in a similar vein to Horizon (just ignore 1, this isn’t a suggestion).
I only played a bit of DD, so take these with a pebble of salt.
Final Fantasy XIV. No, you have a problem!
Just play until you don’t feel like it anymore. If you need a milestone, clear a match/run/whatever on the highest difficulty. Or maybe every variety, so in Civ, a victory of each type. Or if you feel like going hard, find a rating you want to get and get there, like Celestial in Strive. I would say just play until you feel satisfied though. Don’t worry about what others think of your completion metric. None will satisfy everyone.