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Joined 1 year ago
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Cake day: June 10th, 2023

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  • My engagement with them varies from game to game, honestly. For me, the decision to spend extra money on a game I’ve purchased boils down to whether I enjoy the game enough to make it feel worth the money to me. I’ll ask myself if I will feel like I’ve gotten $20’s worth of fun out of it - which might be a crappy question to have to ask myself given that we used to buy games once and be done paying, but that’s where we’re at with the industry.

    As it sits with Diablo 4 specifically, though, a cosmetic-only cash shop is something I can peacefully coexist with. I’d rather there be no microtransactions, because I’m not an Activision shareholder, but if there’s going to be some, let them be for optional content only. Besides which, the non-paid gear looks cool as hell to begin with.


  • Two massive differences between TOTK and Diablo 4 though - TOTK is not intended as a live service game with (presumably) years of intense support and extended development post launch, and TOTK is a first party game developed by the most successful video game console company to ever exist - meaning it’s an investment into selling more of their consoles. But mainly the first one. Diablo 4 is going to have seasons of content and according to one developer, 2 DLCs and prolonged support. So it’ll probably end up costing an order of magnitude more than TOTK to produce/support.




  • Personally, I am okay with there being cosmetic content that is entirely unattainable without a cash purchase, so long as there is still cosmetic content attainable without microtransactions and the purchased content doesn’t yield any other advantage.

    I can accept that I can’t have everything without buying it, far more than I could accept the standard price of a video game going up to $100-$120.