• 2 Posts
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Joined 1 year ago
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Cake day: June 13th, 2023

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  • De_Narm@lemmy.worldtoLord of the memes@midwest.socialKid talks
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    1 day ago

    So, what’s your point? Other people might have a lot more boring childhood anecdotes to tell, but it’s not like I’m suffering in any kind. I still remember people or useful skill - the stuff I do use.

    As an added benefit of growing up quite poor, I probably just had less unique experiences I actually could recall. Like, I’ve been on three travel vacations overall. Kinda like those COVID years blurred together for most people.


  • De_Narm@lemmy.worldtoLord of the memes@midwest.socialKid talks
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    1 day ago

    Nah, it’s just shitty memory. I have had quite the happy childhood, actually.

    I don’t find myself reminiscing a lot and in the rare cases I do, there are quite some gaps. Even in more recent times. If I really try to dig, maybe it comes back, but I assume it’s “use it or lose it”.








  • That approach may work for journalism and such, with a single person collecting primary sources and verifying them before writing an article. However, it does not work on the internet.

    Instead of one person verifying the claim and adding further sources in an article, every single reader would have to do it. And anyone using the internet would have to do so hundreds of times every day. Nobody does that. It only makes sense to shift the burden of further proof onto the primary source or disregard it.





  • De_Narm@lemmy.worldtoPeople Twitter@sh.itjust.worksLet people be
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    10 days ago

    Does it though? There are plenty of countries with legal prostitution and I’ve never seen any statistics about illegal prostitution being on the rise there.

    It’s one of those claims both sides could make and actually believe in. There might even be data for both sides, given enough cherry-picking that is.







  • Performance problems aside (menus take ages to load in), I like the game quite a bit. There is just so much stuff: 120 characters, two additional fighting systems for special events, a card game, a bayblade minigame, a castle/town upgrade system and probably much more - I’m not even halfway done. The combat is quite auto-attack heavy and therefore simple, but keep in mind I’m olaying with double MP cost for all abilities (one of the additional challanges to tweak your own difficulty, like the ones in Dragon Quest XI).

    As for the EXP thing, there are a few things that happened to align for me. EXP works like this:

    • Each level requires 1000 EXP.
    • You get EXP based on level difference between you and your enemies. There is a maximum value of EXP a single enemy can give to usually prevent what happened to me - I think it’s about 1000 for most enemies.
    • If you get say 3000 EXP, that’s 3 level ups. Remaining EXP does not get adjusted upon each level up. That’s great since you can recruit 120 characters and if you miss someone at first, it does not take long to catch up if you want to use them.
    • You fight with 6 charaters. EXP is split between them, meaning you get more EXP per character if only e.g. 2 of them survive.

    Now, what actually happened to me is: I fought a unique mini-boss encounter with 5 enemies. I was overall underleveled and got wiped twice. The third time however, I won with only my weakest character still standing - he was 8 level below my team average. He got about 1200 EXP for the level difference * 5 enemies * 6, since only he survived, resulting in about 35 level ups.


  • You might want to know that FF Tactics and FF Tactics Advance are different games entirely, unlike FF V and FF V Advance for example. They couldn’t even keep a consistent naming scheme for ports/new games within the FF franchise.

    Now, depending on who you ask, only one of these two is good. I firmly believe FF Tactics Advance is the better game, most ofher people will sing the praise of FF Tactics.

    Having played both, just between you and me: FF Tactics has so much jank, I couldn’t finish it despite FF Tactics Advance remaining in my Top 10 since release. It has an awesome story, but there are just so many battles you simply have to restart over and over because the NPC you should be protecting dies before you get a single turn in. And don’t even get me started on the two occasions you get prompted to save your game inbetween two missions - soft-locking your game if you cannot win the second one.

    And, SRPG fans are firmly separated by perma-death. Some think the genre needs it and FF Tactics has it. Others, including me, dislike perma-death and FF Tactics Advance doesn’t have it (with few exceptions).