• 13 Posts
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Joined 1 year ago
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Cake day: August 4th, 2023

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  • The problem is that you can be angry all day and it won’t accomplish anything without coordinated, planned, collective action. And collective action is made more difficult with angry people.

    Anger motivates you to act Right Now, which is why it’s good for reactionaries. They want you either impotently angry so you can’t think clearly to make those long term, organized plans; or they want you mad enough to go do a little stochastic terrorism.

    Progressives have a lot of trouble hitting the slow-burn simmer of anger in a way that’s motivational and doesn’t slip into despair when you get tired from all that rage that you can’t turn into immediate results.



  • It’s so good! The purist expression of factory building: no costs, no distractions, just automation.

    It has a great concept too in the space layer. The game is played initially on a grid like any factory game. But then you can zoom out to a higher layer where you can place chunks to define the build able area and build “space belts” which essentially codifiy the main-bus style of building. (You also get space trains, which are like trains in other games.)

    I “beat” the basic campaign and hopped back over to Satisfactory since 1.0 came out, but I’ll go back to shapez when I finish there. I hope they add more complex and tricky buildings and requirements, the challenge of assembling an efficient build in shapez is just so interesting and fun.















  • “The economy” is just money in motion. Like how electric charges moving create light, moving money carries and creates value in the exchange. When rich people soak up money from millions of people, they destroy all that value and the economy stagnates. When millions of people are given money and then spend it in millions of ways, the global economy improves.

    We optimize our economy around stagnate money sitting in septic pools, when we should be trying to build an ocean of money that never stops flowing.