- cross-posted to:
- piracy@lemmy.dbzer0.com
- cross-posted to:
- piracy@lemmy.dbzer0.com
Yeah, how about… no DRM and instead focus on making games people want to buy. It seems to work well for CD Projekt Red, and surely it would work for others as well.
Piracy is a service problem, not a price problem.
I actually go to GOG first when possible specifically for this reason.
I use Linux, and Steam just works better for me than GOG. I also switch between my Steam Deck and Linux desktop, and Steam just makes that seamless.
I like the idea of GOG, but Steam just works better in the service department.
Executives everywhere:
“When we introduce digital rights management technology to our products, we do it to protect our
bottom lineloyal customers. DRM technology enables us toforgo server-authoritative anticheatprovide a more consistent and fair gameplay experience, preventingus from having to spend money on serverscheaters and hackers from impacting your enjoyment. We work extensively with our software vendors to ensure thatwe add checks everywherethe impact on performance and usability is negligent, andyou can’t use cheats to bypass our microtransactionsyour experience is optimal. While we understand that some individuals may feel upset with the permissions required by our DRM and anticheat technology, we can assure you that wedon’t give a fuck abouttake the utmost care in protecting your privacy and safety.”I bought Baldur’s Gate 3 on launch day, within the hour, not even realizing the GOG version was DRM-free. We could’ve pirated the game but all four of my friends bought it.
rws my beloved
Who would have said that?
Running With Scissors, the developer behind Postal.