I’m developing a life simulation game with the working title Project Harmonia.

Over the last two weeks, I worked on walls. I needed precise placement for apartment building.

  • Added angle and length visualization.
  • Lengths and angles are now rounded (can be disabled by holding Alt).
  • Added ordinal angle snapping (can be enabled by holding Shift).
  • Simplified and optimized mesh generation.

I need a dashed gizmo style to make it look nicer. I opened an issue and it was implemented in less than 24 hours. Bevy development velocity is 🤯

  • Shatur@lemmy.mlOP
    link
    fedilink
    arrow-up
    2
    ·
    8 days ago

    Actually, I moved the camera with the keyboard 😅

    But It’s actually a good QoL improvement, I will implement it!