I need some new games in my phone. I checked out the recommendations in the google play store just to realise, that they all suck. So I’m asking you, what are some lightweight(my phone is really slow so anything not lightweight will either take 40 years to load or outright crash every few minutes) fun mobile games you can recommend.
Project Muse, and I’m the best in the world at it!
I discovered this game via a lemmy comment, and I feel like it’s my duty to pass the addiction along: Cookie Clicker (I play on pc, but it looks to me like it’d be pretty light on mobile)
Vector Pinball (also available on f-droid) is a pretty decent pinball game. Very lightweight, free, no ads.
Also Vodobanko (not free) for a hostage rescue type game. There’s a free version too if you want to try before you buy.
I like Farmrpg a lot, it’s free with no ads. The community is very friendly and supportive, so it’s a nice little nook of the internet.
- Kakuro
- sudoku like puzzle game about adding up rows/columns
- Slice and dice
- dice based rpg, may be a bit much on a slow phone, but timing doesn’t matter so it could work
- Melvor Idle
- Runescape idle, basically an rpg idle game
- Kakuro
Balatro
I wouldn’t consider this particularly lightweight - it’s a bit of a battery monster, even with the moving background turned off
I’m gonna throw in for Zachtronics Solitaire Collection.
Most of Zach’s games are about engineering assorted things to meet demands like speed or efficiency, but he would always bundle a fun and thematic solitaire variant in with his games.
This is all the solitaire games collected, with all the engineering cut out. I’ve probably put a couple thousand hours into it, and since it’s just in my pocket, I can pick it up and play while waiting on food and such, playing before I sleep, and just random games of solitaire folded throughout my day.
(My favorite in the collection is Fortune’s Foundation, a Fortress variant that puts away a whole tarot deck, major arcana included.)
All in Hole.
It really is a stupid game, but sometimes you just need occupied for a few minutes.
You slide a hole around and things fall in it. The hole gets bigger, and bigger things fall in. It’s strangely satisfying.
There’s an idle game called “smashing simulator idol” and in it, all you do is break pots and pans that fall from the sky by tapping/clicking on them. It’s simple and extremely addictive.
If you can handle frustration or know that a rogue-like is for you: Shattered Pixel Dungeon
I figured someone would already have beat me to this suggestion. The dev specifically keeps the compatible with older devices. There’s a community on Lemmy: !pixeldungeon@lemmy.world
Fantastic game, but it’s got major issues with the controls on mobile. It’s extremely easy to accidentally tap a spot you did not mean to and ruin the entire run or just outright die from the single simple mistake. The dev does not seem to care much about implementing better controls for mobile, because it’s a desktop game first and foremost. Nor does the dev care to implement anything that would allow a person to undo an action or make it easy to copy/edit a save file and manually fix the mistake because something like those things could be used to cheat.
So, as long as you’re okay with those frustrations, it’s an amazing game.
Respectfully, my experience has been very different. I’ve been playing exclusively on mobile for years and have not had more control issues than any other mobile app/game. Worst case, you start a new run; that’s the beauty of roguelikes.
Respectfully, just because you’ve not had issues does not mean others have the same experience as you. I’ve brought this up in the Lemmy community and others have said they have this issue as well. https://lemmy.world/post/16954185
Also, “Worst case you start a new run” is not a great argument against implementing better mobile controls. It’s really disheartening when you’re really enjoying a run and you’ve spent a good amount of time on it all to go completely down the drain because of a small mistake that could be prevented with better controls.
No worries, I was just giving another perspective. Of course your experience could be different.
Disagree. This was a mobile first game and calling Evan a dev “that does not care” is a huge understatement. Playing a rogue-like and asking for a way to edit a save the game or undo an action doesn’t sound to me like you’ve played rogue-likes much.
I have been playing this since over a decade on a multitude of phones and tablets, yes, you can mistap. Not denying that, but its not so bad that this game would become in any way unplayable. You just got to be careful.
I’m not sure you read my whole message, because taking that quote out of context vastly changes the message. “that does not care” should be “does not seem to care much about implementing better controls for mobile”. I don’t much appreciate my words being twisted to be so negative towards the dev.
I’ve talked about these issues in more detail here:
https://lemmy.world/post/16954185Disagree again but seems the down votes are against me so I guess that’s just me. You brought up two different issues here, mobile controls and a save/edit system, which maybe can “fix” mobile controls for you but it a much more wide ranging implementation that completely changes how the game as a rogue-like works. So yes, you are saying the dev doesn’t care in multiple ways, not just mobile controls.
Your thread also this seems to be a 50/50 split between people having the issue and people not having the issue, which does make it more difficult to address as well. And I guess your “dev doesn’t care” statement came from Evan not replying there?
The statement comes from thoroughly reading the issues on the GitHub repo. He has stated his stance on save editing and similar.
He’s also said some things that somewhat apply to the other issues I mentioned, which certainly makes it seem it’s not much of a priority or even make it into the list of things to implement or improve.
Also, I’m not saying a save edit system would “fix” the mobile controls, but it would at least help give an avenue to undo some of the consequences from a simple mis-tap mistake.
Shattered pixel dungeon is awesome. Definitely frustrating, and has a bit of a learning curve but it’s rad. Infinite replay value
Definitely a hard but fun game. I think I’ve made it to the 3rd zone/layer/whatever only once and died like a floor later. Absolute hype moment.
If you ever played (and enjoyed) the flash game Hex Empire, you’ll probably like Feudal Tactics, available on Fdroid, Play store, and itch.io
I suggest downloading roblox, sure it has a lot of garbage games but it has some hidden gems
Not lightweight, always online, full of children
Not lightweight though
Get Lemuroid and go crazy on 16-bit era and GBA RPGs.
Balatro, tbh I can’t confirm it’s lightweight but it’s pixel art so I imagine your phone can handle it
Balatro does have a lot going on graphically and even my pixel 8 pro starts to heat up when playing it. The game’s art style may be pixel art, but there are a lot of shaders on all the cards and the cards themselves are either 3d or have some perspective stuff going on to make them able to rotate away from the camera
also, there’s the giant shifting background which is another complex shader that can’t be turned off.
I think the game has been optimized since release a bit, but still, it’s not just simple card images.
Yeah hard to tell if it will work well, pixel art or not, and its a bit too expensive just to test it (there should be a way to cancel the order in google pay if I’m not mistaken though). On the other hand, such a fun game it is definitely worth it and the perfect phone game.
ANUTO TD, SUPER METRO MEGA WARS (fdroid)
Anuto has so much character.